/********************************************************************
*
* File: fsCNativeTextSprite.h
*
* Purpose: bgfx retained text sprite - needs to be added
* to a scene
*
*********************************************************************/
#ifndef fsCNativeTextSpriteehdr
#define fsCNativeTextSpriteehdr
#include <fsCore/fsBaseTypes.h>
#include <fsCore/fsRect.h>
#include <fsCore/fsStr.h>
#include <fsCore/fsSColour.h>
#include "src/components/fsITextSpriteComponent.h"
#include "fsINative.h"
#include "fsCBgfx2d.h"
class fsCFont;
class fsIFont;
class fsSColour;
class fsStr;
class fsCNativeTextSprite : public fsINative
{
friend class fsCNativeTextSpriteRenderData;
public:
void outlineSet(const fsSColour4B& pOutline, fsF32 pSize) const;
void shadowSet(const fsSColour4B& pShadow, fsVec2d pOffset, fsF32 pBlurRadius) const;
void glowSet(const fsSColour4B& pGlow) const;
void alignmentSet(fsS32 pAlignH, fsS32 pAlignV);
void initialise(const fsStr& pText, fsIFont* pFont);
fsS32 stringWidthInPixelsGet() const;
fsS32 stringHeightInPixelsGet() const;
void formattingRectSizeSet(const fsRect& pFormattingRect);
fsStr textGet() const;
void textSet(const fsStr& pText);
virtual ~fsCNativeTextSprite();<--- Destructor in derived class
protected:
void renderDo() override;
void colourSetDo(const fsSColour4B& pColour) override;
fsCNativeTextSprite();
private:
typedef fsITextSpriteComponent::eHORIZONTAL_ALIGNMENT fsTHorizontalAlign;
typedef fsITextSpriteComponent::eVERTICAL_ALIGNMENT fsTVerticalAlign;
struct fsSRect
{
fsF32 mX = 0;
fsF32 mY = 0;
fsF32 mWidth = 0;
fsF32 mHeight = 0;
};
fsS32 lineCountGet(const char* pText) const;
fsF32 lineStart(fsF32 pLineWidth) const;
void drawTextBoxed(const char* pText, fsBool pWordWrap, const fsSColour4B& pTint);
void glyphAdd(fsS32 pCodepoint, fsF32 pPenX, fsF32 pBaselineY, fsU32 pColourAbgr);
fsF32 glyphWidthGet(fsS32 pCodepoint) const;
void positionRecompute();
fsTHorizontalAlign mHorizontalAlignment = fsTHorizontalAlign::eHALIGN_CENTRE;
fsTVerticalAlign mVerticalAlignment = fsTVerticalAlign::eVALIGN_MIDDLE;
fsRect mBoundingBox;
fsStr mText;
fsCFont* mFont;
fsSRect mRect;
fsSColour4B mTint;
};
#endif