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/********************************************************************
*
*	File:		fsCRenderCommandTriangle.h
*
*	Purpose:	cocos2d-x triangle renderer commands
*
*********************************************************************/

#ifndef fsCRenderCommandTrianglehdr
#define fsCRenderCommandTrianglehdr

#include <renderer/CCTrianglesCommand.h>

#include "fsIRenderCommand.h"

#include "../../../fsISpriteRenderData.h"

class fsCTexture;


class fsCRenderCommandTriangle : public fsIRendererCommand
{
	friend class fsCRenderer;

public:

	void init(const fsCTexture* pTexture, fsS32 pSprites);

	fsCRenderCommandTriangle(const fsCTexture* pTexture, fsS32 pSprites);
	~fsCRenderCommandTriangle();<--- Destructor in derived class

protected:
private:

	void batchDataRender() override;
	void batchDataPopulate(fsIRenderData const* pRenderData, fsS32 pSpriteOffest,
	                       fsIRenderer::eSPRITE_STRIP_PLACE pPlace) override;

	void buffersAllocate(fsS32 pSprites);
	void pipelineSetup(cocos2d::PipelineDescriptor& pPipelineDescriptor, cocos2d::backend::ProgramType pProgram);

	const fsCTexture* mTexture;
	cocos2d::TrianglesCommand _trianglesCommand;
	cocos2d::TrianglesCommand::Triangles _triangles;
};

#endif