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/********************************************************************
*
*	File:		fsCVertexStreamLineRenderData.h
*
*	Purpose:	cocos2dx implementation of the line render data
*
*********************************************************************/

#ifndef fsCVertexStreamLineRenderDatahdr
#define fsCVertexStreamLineRenderDatahdr

#include "../../../fsILineRenderData.h"
#include "../../../fsIRenderer.h"

class fsSColour;


class fsCVertexStreamLineRenderData : public fsILineRenderData
{
	friend class fsCRenderDataFactoryVertexStream;

public:

	void batchDataPopulate(void* pRenderBuffer, fsIRenderer::eSPRITE_STRIP_PLACE pPosition) const override;
	void vertsCopyToImpl(fsS32 pIndex, void* pImpl) const override;
	void colourCopyToImpl(void* pImpl) const override;

	virtual ~fsCVertexStreamLineRenderData() = default;<--- Destructor in derived class

protected:

	void matrixApplyDo(const fsAffineMtx2d& pRenderMatrix) override;

	static fsIRenderData* create();
	fsCVertexStreamLineRenderData() = default;

private:
};

#endif