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/********************************************************************
*
*	File:		fsCNative3dSceneRenderData.h
*
*	Purpose:	cocos2d-x implementation of sprite render data.
*
*********************************************************************/

#ifndef fsCNativeS3dSceneRenderDatahdr
#define fsCNativeS3dSceneRenderDatahdr

#include <fsCore/fsBaseTypes.h>

#if defined fs3d

#include "../../../fsINativeRenderData.h"
#include "../../../fsIRenderData.h"

#include <fs3d/fsI3dScene.h>

#if defined fsFRAMEWORK_CX
    #include "../../../impl/cocos2d-x/native/fsCNative3dScene.h"
#elif defined fsFRAMEWORK_AX
	#include "../../../impl/axmol/native/fsCNative3dScene.h"
#elif defined fsFRAMEWORK_MG
    #include "../../../impl/magnum/native/fsCNative3dScene.h"
#elif defined fsFRAMEWORK_RL
    #include "../../../impl/raylib/native/fsCNative3dScene.h"
#elif defined fsFRAMEWORK_BF
    #include "../../../impl/bgfx/native/fsCNative3dScene.h"
#else
    #error Unhandled platform.
#endif

class fsC3dSprite;
struct fsPoint;


class fsCNative3dSceneRenderData : public fsIRenderData, public fsINativeRenderData
{
	friend class fsCRenderDataFactoryNative;
	friend class fsCRenderDataFactoryVertexStream;
	friend class fsC3dScene;

public:

	void pick(const fsPoint& pScreenPos, fsI3dScene::fsTPickCallback pPickCallback);
	void spriteRemove(fsC3dSprite* const);
	void spriteAdd(fsC3dSprite* const p3dSprite);
	void lightAdd(fsI3dLight* const pLight);
	void lightRemove(fsI3dLight* const pLight);
	void cameraSet(fsC3dCamera* const pCamera);

	virtual ~fsCNative3dSceneRenderData() = default;<--- Destructor in derived class

protected:

	static fsIRenderData* create();
	fsCNative3dSceneRenderData();

	void passToEngineRendererDo(fsIRenderer* const pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) override;
	void renderDo() override;

	void matrixApplyDo(const fsAffineMtx2d& pRenderMatrix) override;

	fsCNative3dScene* nativeImplGet() const override;

private:

};

#endif

#endif