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/********************************************************************
 *
 *    File:       fsCNative3dScene.h
 *
 *    Purpose:    cocos2d-x implementation of 3d sprite.
 *
 *				  left hand rule, thumb up, index right, middle towards
 *				  x - right
 *				  y - up
 *				  z - out
 *
 *********************************************************************/

#ifndef fsCNative3dScenehdr
#define fsCNative3dScenehdr

#include <fsCore/fsBaseTypes.h>

#include "raylib.h"

#if defined fs3d

#include "fsINative.h"

#include <fs3d/fsI3dScene.h>

class fsC3dCamera;
class fsI3dLight;
class fsC3dSprite;
class fsC3dLight;
struct fsPoint;
class fsC3dModelData;


class fsCNative3dScene : public fsINative
{
	friend class fsCNative3dSceneRenderData;

public:

	void pick(const fsPoint& pScreenPos, fsI3dScene::fsTPickCallback pPickCallback);
	void spriteAdd(fsC3dSprite* const);
	void spriteRemove(fsC3dSprite* const);
	void ligthtAdd(fsI3dLight* const pLight);
	void ligthtRemove(fsI3dLight* const pLight);
	void cameraSet(fsC3dCamera* const pCamera);

	virtual ~fsCNative3dScene();<--- Destructor in derived class

protected:

	virtual void renderDo() override;
	virtual void matrixApplyDo(const fsAffineMtx2d& pRenderMatrix) override;

	fsCNative3dScene();

private:

	::Camera mCamera;
	std::vector<fsC3dSprite*> mDynamicModels;
};

#endif

#endif