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115 | /********************************************************************
*
* File: fsCRenderer.h
*
* Purpose: cocos2d-x implementation for fsIRenderer
*
*********************************************************************/
#ifndef fsCRendererhdr
#define fsCRendererhdr
#include "../../../fsIRenderer.h"
#if defined fsVertexRenderer
class fsCRenderer : public fsIRenderer
{
friend class fsIRenderer;
friend class fsCVertexStreamSpriteRenderData;
friend class fsCVertexStreamLineRenderData;
public:
virtual ~fsCRenderer();<--- Destructor in derived class
protected:
virtual void frameStartDo() override;
virtual void begin2dDo() override;
virtual void end2dDo() override;
virtual void begin3dDo() override;
virtual void end3dDo() override;
virtual void frameEndDo() override;
virtual void initialiseDo() override;
virtual void uninitialiseDo() override;
virtual void spriteBatchRender(fsS32 pFirstMaterialIndex, fsS32 pLastMaterialIndex) override;
virtual void textBatchRender(fsS32 pFirstFontIndex, fsS32 pLastFontIndex) override;
virtual void lineBatchRender(fsS32 pBatchIndex) override;
virtual void textEntryBatchRender(fsITextEntryRenderData* const pTextEntry) override;
#if defined fs3d
virtual void sprite3dBatchRender(fsC3dSceneSprite* const pScene) override;
#endif
fsCRenderer(fsS32 pMaxSprites, fsS32 pMaxMaterialChanges);
private:
#if defined fs3d
fsS32 unusedLightIndexGet();
#endif
void blendModeSet(fsS32 pBlendMode);
fsS32 numVertsGet(fsS32 pMaterial) const;
void spriteBatchDataAllocateFromCache(fsS32 pNumVerts);
void spriteBatchDataPopulate(fsS32 pMaterial);
void spriteBatchDataRender(fsS32 pMaterial);
void lineBatchDataAllocateFromCache(fsS32 pBatchIndex);
void lineBatchDataPopulate(fsS32 pBatchIndex);
void lineBatchDataRender(fsS32 pBatchIndex);
struct fsSF32VertBuffer
{
fsSF32VertBuffer();
~fsSF32VertBuffer();
void init(fsS32 pSize);
fsS32 mSize;
fsF32* mBuffer;
};
struct fsRenderBuffers
{
fsRenderBuffers() = default;
~fsRenderBuffers() = default;
fsSF32VertBuffer mBatchedVerts;
fsSF32VertBuffer mBatchedUVs;
fsSF32VertBuffer mBatchedColours;
};
struct fsRenderBuffersPtr
{
fsRenderBuffersPtr(const fsRenderBuffers& pRenderBuffer)
{
mBatchedVerts = pRenderBuffer.mBatchedVerts.mBuffer;
mBatchedUVs = pRenderBuffer.mBatchedUVs.mBuffer;
mBatchedColours = pRenderBuffer.mBatchedColours.mBuffer;
}
~fsRenderBuffersPtr() {}
fsF32* mBatchedVerts;
fsF32* mBatchedUVs;
fsF32* mBatchedColours;
};
fsRenderBuffers mRenderBuffers;
fsS32 mSpriteIndex;
fsS32 mTxtSprIndex;
fsS32 mLineBatch;
fsF32 mZoom;
fsF32 mTrackingScale;
};
#endif
#endif
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