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/********************************************************************
*
*	File:		fsCRenderer.h
*
*	Purpose:	cocos2d-x implementation for fsIRenderer
*
*********************************************************************/

#ifndef fsCRendererhdr
#define fsCRendererhdr

#include "../../../fsIRenderer.h"

#if defined fsVertexRenderer

#include "fsIRenderCommand.h"

class fsCTexture;

class fsCRenderCommandTriangle;
class fsCRenderCommandTriangleShaded;
class fsCRenderCommandLine;

class fsCRenderer : public fsIRenderer
{
	friend class fsIRenderer;
	friend class fsCVertexStreamSpriteRenderData;
	friend class fsCVertexStreamLineRenderData;

public:

	virtual ~fsCRenderer();<--- Destructor in derived class

protected:

	void frameStartDo() override;
	void begin2dDo() override;
	void end2dDo() override;
	void begin3dDo() override;
	void end3dDo() override;
	void frameEndDo() override;

	void initialiseDo() override;
	void uninitialiseDo() override;

	void spriteBatchRender(fsS32 pFirstMaterialIndex, fsS32 pLastMaterialIndex) override;
	void textBatchRender(fsS32 pFirstFontIndex, fsS32 pLastFontIndex) override;
	void lineBatchRender(fsS32 pBatchIndex) override;
	void textEntryBatchRender(fsITextEntryRenderData* pTextEntry) override;

#if defined fs3d
	virtual void sprite3dBatchRender(fsC3dSceneSprite* const pScene) override;
#endif

	fsCRenderer(fsS32 pMaxSprites, fsS32 pMaxMaterialChanges);

private:

	fsS32 numVertsGet(fsS32 pMaterial) const;

	fsIRendererCommand* spriteBatchDataAllocateFromCache(fsCTexture const* pTexture, fsS32 pNumVerts);
	void spriteBatchDataPopulate(fsIRendererCommand* pRenderCommand, fsS32 pMaterial);

	fsIRendererCommand* lineBatchDataAllocateFromCache(fsS32 pNumVerts);
	void lineBatchDataPopulate(fsIRendererCommand* pRenderCommand, fsS32 pBatchIndex);

	fsS32 mSpriteIndex;
	fsS32 mTxtSprIndex;
	fsS32 mLineBatch;

	fsF32 mZoom;
	fsF32 mTrackingScale;

	std::vector<fsIRendererCommand*> mRenderCommands;


	template <typename TRenderCommand>
	struct fsRenderCommandCache
	{
		std::vector<std::unique_ptr<TRenderCommand>> mRenderTriangleCommands;
		typename std::vector<std::unique_ptr<TRenderCommand>>::iterator mCurr;

		void init();
		TRenderCommand* get(fsCTexture const* pTexture, fsS32 pNumVerts);
		TRenderCommand* get(fsS32 pNumVerts);
	};

	fsRenderCommandCache<fsCRenderCommandTriangle> mTriangleCache;
	fsRenderCommandCache<fsCRenderCommandTriangleShaded> mTriangleShadedCache;
	fsRenderCommandCache<fsCRenderCommandLine> mLineCache;
};


template <typename TRenderCommand>
TRenderCommand* const fsCRenderer::fsRenderCommandCache<TRenderCommand>::get(
	fsCTexture const* const pTexture, fsS32 pNumVerts)
{
	if (mCurr != mRenderTriangleCommands.end())
	{
		auto command = (*mCurr++).get();
		command->init(pTexture, pNumVerts);
		return command;
	}
	mRenderTriangleCommands.emplace_back(new TRenderCommand(pTexture, pNumVerts));
	mCurr = mRenderTriangleCommands.end();
	return mRenderTriangleCommands.back().get();
};

template <typename TRenderCommand>
TRenderCommand* const fsCRenderer::fsRenderCommandCache<TRenderCommand>::get(fsS32 pNumVerts)
{
	if (mCurr != mRenderTriangleCommands.end())
	{
		auto command = (*mCurr++).get();
		command->init(pNumVerts);
		return command;
	}
	mRenderTriangleCommands.emplace_back(new TRenderCommand(pNumVerts));
	mCurr = mRenderTriangleCommands.end();
	return mRenderTriangleCommands.back().get();
};

template <typename TRenderCommand>
void fsCRenderer::fsRenderCommandCache<TRenderCommand>::init()
{
	mCurr = mRenderTriangleCommands.begin();
};


#endif
#endif