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#include "fsCVertexRenderer.h"

#if defined fsVertexRenderer

#include <base/CCDirector.h>
#include <2d/CCLayer.h>
#include <2d/CCCamera.h>
#include <renderer/CCRenderer.h>

#include <fsCore/src/fsNRnd.h>
#include <fsCore/src/debug/fsAssert.h>

#include <fs3d/fsC3dSprite.h>
#include <fs3d/fsC3dCamera.h>
#include <fs3d/fsC3dSceneSprite.h>

#include "fsISpriteRenderData.h"
#include "fsILineRenderData.h"
#include "fsITextEntryRenderData.h"
#include "../../../src/fsCMaterial.h"

#include "../vertexStream/fsCVertexStreamTextSpriteRenderData.h"

#include "../fsCTexture.h"
#include "../fsCFont.h"
#include "fsCRenderCommandTriangle.h"
#include "fsCRenderCommandLine.h"
#include "fsCRenderCommandTriangleShaded.h"


#if defined fs3d

void fsCRenderer::sprite3dBatchRender(fsC3dSceneSprite* const p3dScene)
{
	prepareFor3d();
	p3dScene->renderScene();
}

#endif

void fsCRenderer::frameStartDo()
{
}

void fsCRenderer::begin2dDo()
{
	mSpriteIndex = 0;
	mTxtSprIndex = 0;
	mLineBatch = 0;

	mRenderCommands.clear();
	mTriangleCache.init();
	mTriangleShadedCache.init();
	mLineCache.init();
}

void fsCRenderer::spriteBatchRender(fsS32 pFirstMaterialIndex, fsS32 pLastMaterialIndex)
{
	for (fsS32 material = pFirstMaterialIndex; material <= pLastMaterialIndex; ++material)
	{
		fsCTexture const* const texPtr = static_cast<const fsCTexture*>(mMaterials[material]->texturePtrGet());
		fsIRendererCommand* const rc = spriteBatchDataAllocateFromCache(texPtr, mSpritesPerMaterial[material]);
		spriteBatchDataPopulate(rc, material);
		rc->batchDataRender();
	}
}

fsIRendererCommand* fsCRenderer::spriteBatchDataAllocateFromCache(fsCTexture const* const pTexture,
                                                                        fsS32 pNumVerts)
{
	if (pTexture)
	{
		mRenderCommands.push_back(mTriangleCache.get(pTexture, pNumVerts * 2));
	}
	else
	{
		mRenderCommands.push_back(mTriangleShadedCache.get(pNumVerts * 2));
	}
	return mRenderCommands.back();
}

void fsCRenderer::spriteBatchDataPopulate(fsIRendererCommand* const pRenderCommand, fsS32 pMaterial)
{
	eSPRITE_STRIP_PLACE pos = eFIRST;<--- Variable 'pos' is assigned a value that is never used.
	for (fsS32 sprite = 0; sprite < mSpritesPerMaterial[pMaterial]; ++sprite)
	{
		const fsISpriteRenderData* const sprRenData = mSpriteRenderData[mSpriteIndex++];
		pRenderCommand->batchDataPopulate(sprRenData, sprite,
		                                  (sprite + 1 == mSpritesPerMaterial[pMaterial])
			                                  ? pos = eLAST
			                                  : pos = eSTRIPPED);
	}
}

fsS32 fsCRenderer::numVertsGet(fsS32 pMaterial) const
{
	return mSpritesPerMaterial[pMaterial] * 4 + (mSpritesPerMaterial[pMaterial] - 0) * 2;
	// quad => 4 verts plus 2 for degenerate join ups
}

void fsCRenderer::textBatchRender(fsS32 pFirstFontIndex, fsS32 pLastFontIndex)
{
	for (fsS32 font = pFirstFontIndex; font <= pLastFontIndex; ++font)
	{
		for (fsS32 txtStr = 0; txtStr < mTextStringsPerFont[font]; ++ txtStr)
		{
			mTextRenderData[mTxtSprIndex]->implRender();
			++mTxtSprIndex;
		}
	}
}

void fsCRenderer::textEntryBatchRender(fsITextEntryRenderData* const pTextEntry)
{
	pTextEntry->display();
}

void fsCRenderer::lineBatchRender(fsS32 pBatchIndex)
{
	fsIRendererCommand* const rc = lineBatchDataAllocateFromCache(mLinesPerBatch[pBatchIndex]);
	lineBatchDataPopulate(rc, pBatchIndex);
	rc->batchDataRender();
}

fsIRendererCommand* fsCRenderer::lineBatchDataAllocateFromCache(fsS32 pNumVerts)
{
	mRenderCommands.push_back(mLineCache.get(pNumVerts));
	return mRenderCommands.back();
}

void fsCRenderer::lineBatchDataPopulate(fsIRendererCommand* const pRenderCommand, fsS32 pBatchIndex)
{
	const fsILineRenderData* const lineRenderData = mLineRenderData[mLineBatch++];
	pRenderCommand->batchDataPopulate(lineRenderData, 0, eFIRST);
}

void fsCRenderer::end2dDo()
{
	cocos2d::Director::getInstance()->getRenderer()->render();
}

void fsCRenderer::begin3dDo()
{
}

void fsCRenderer::end3dDo()
{
	cocos2d::Director::getInstance()->getRenderer()->render();
}

void fsCRenderer::frameEndDo()
{
}

void fsCRenderer::initialiseDo()
{
}

void fsCRenderer::uninitialiseDo()
{
}

fsCRenderer::fsCRenderer(fsS32 pMaxSprites, fsS32 pMaxMaterialChanges) :
	fsIRenderer(pMaxSprites, pMaxMaterialChanges),
	mSpriteIndex(0),
	mTxtSprIndex(0),
	mLineBatch(0),
	mZoom(1.0f),
	mTrackingScale(1.0f)
{
}

fsCRenderer::~fsCRenderer()
{
}

#endif