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#include "fsCVertexStreamSpriteRenderData.h"
#include <fsCore/fsAffineMtx2d.h>
#include <renderer/CCTrianglesCommand.h>
#include <renderer/CCCustomCommand.h>
void fsCVertexStreamSpriteRenderData::matrixApplyDo(const fsAffineMtx2d& pRenderMatrix)
{
pRenderMatrix.fsVec2dsTransform(mOriginalVerts, mVerts);
}
void fsCVertexStreamSpriteRenderData::batchDataPopulate(void* pRenderBuffer) const
{
// fsCRenderer::fsRenderBuffersPtr* rendrBuffer = static_cast<fsCRenderer::fsRenderBuffersPtr*>(pRenderBuffer);
cocos2d::V2F_C4B_T2F* verts = static_cast<cocos2d::V2F_C4B_T2F*>(pRenderBuffer);
// if (pPosition != fsIRenderer::eSPRITE_STRIP_PLACE::eFIRST)
// {
// vertsCopyToImpl(fsISpriteRenderData::eINDEX_TL, vertOffset + 0);
// uvsCopyToImpl(fsISpriteRenderData::eINDEX_BL, verts + uvOffest + 0);
// colourCopyToImpl(verts + colourOffset);
// ++rendrBuffer->vertCount;
// ++verts;
// }
vertsCopyToImpl(eINDEX_TL, &verts->vertices);
uvsCopyToImpl(eINDEX_BL, &verts->texCoords);
colourCopyToImpl(&verts->colors);
++verts;
vertsCopyToImpl(eINDEX_BL, &verts->vertices);
uvsCopyToImpl(eINDEX_TL, &verts->texCoords);
colourCopyToImpl(&verts->colors);
++verts;
vertsCopyToImpl(eINDEX_TR, &verts->vertices);
uvsCopyToImpl(eINDEX_BR, &verts->texCoords);
colourCopyToImpl(&verts->colors);
++verts;
vertsCopyToImpl(eINDEX_BR, &verts->vertices);
uvsCopyToImpl(eINDEX_TR, &verts->texCoords);
colourCopyToImpl(&verts->colors);
++verts;
vertsCopyToImpl(eINDEX_BL, &verts->vertices);
uvsCopyToImpl(eINDEX_TL, &verts->texCoords);
colourCopyToImpl(&verts->colors);
++verts;
vertsCopyToImpl(eINDEX_TR, &verts->vertices);
uvsCopyToImpl(eINDEX_BR, &verts->texCoords);
colourCopyToImpl(&verts->colors);
++verts;<--- Variable 'verts' is assigned a value that is never used.
//Not last triangle so add in degenerate triangle to keep the strip running....
// if (pPosition != fsIRenderer::eSPRITE_STRIP_PLACE::eLAST)
// {
// vertsCopyToImpl(fsISpriteRenderData::eINDEX_BR, verts + vertOffset + 0);
// uvsCopyToImpl(fsISpriteRenderData::eINDEX_TR, verts + uvOffest + 0);
// colourCopyToImpl(verts + colourOffset);
// ++rendrBuffer->vertCount;
// ++verts;
// }
}
void fsCVertexStreamSpriteRenderData::batchDataPopulate(void* pRenderBuffer,
fsIRenderer::eSPRITE_STRIP_PLACE pPosition) const
{
// fsCRenderer::fsRenderBuffersPtr* rendrBuffer = static_cast<fsCRenderer::fsRenderBuffersPtr*>(pRenderBuffer);
cocos2d::TrianglesCommand::Triangles* rendrBuffer = static_cast<cocos2d::TrianglesCommand::Triangles*>(pRenderBuffer
);
cocos2d::V3F_C4B_T2F* verts = rendrBuffer->verts;
// if (pPosition != fsIRenderer::eSPRITE_STRIP_PLACE::eFIRST)
// {
// vertsCopyToImpl(fsISpriteRenderData::eINDEX_TL, vertOffset + 0);
// uvsCopyToImpl(fsISpriteRenderData::eINDEX_BL, verts + uvOffest + 0);
// colourCopyToImpl(verts + colourOffset);
// ++rendrBuffer->vertCount;
// ++verts;
// }
vertsCopyToImpl(eINDEX_TL, &verts->vertices);
uvsCopyToImpl(eINDEX_BL, &verts->texCoords);
colourCopyToImpl(&verts->colors);
++rendrBuffer->vertCount;
++verts;
vertsCopyToImpl(eINDEX_BL, &verts->vertices);
uvsCopyToImpl(eINDEX_TL, &verts->texCoords);
colourCopyToImpl(&verts->colors);
++rendrBuffer->vertCount;
++verts;
vertsCopyToImpl(eINDEX_TR, &verts->vertices);
uvsCopyToImpl(eINDEX_BR, &verts->texCoords);
colourCopyToImpl(&verts->colors);
++rendrBuffer->vertCount;
++verts;
vertsCopyToImpl(eINDEX_BR, &verts->vertices);
uvsCopyToImpl(eINDEX_TR, &verts->texCoords);
colourCopyToImpl(&verts->colors);
++rendrBuffer->vertCount;
++verts;<--- Variable 'verts' is assigned a value that is never used.
//Not last triangle so add in degenerate triangle to keep the strip running....
// if (pPosition != fsIRenderer::eSPRITE_STRIP_PLACE::eLAST)
// {
// vertsCopyToImpl(fsISpriteRenderData::eINDEX_BR, verts + vertOffset + 0);
// uvsCopyToImpl(fsISpriteRenderData::eINDEX_TR, verts + uvOffest + 0);
// colourCopyToImpl(verts + colourOffset);
// ++rendrBuffer->vertCount;
// ++verts;
// }
}
void fsCVertexStreamSpriteRenderData::colourCopyToImpl(void* const pImpl) const
{
(*(static_cast<fsChar*>(pImpl) + 0)) = mColour.mR;
(*(static_cast<fsChar*>(pImpl) + 1)) = mColour.mG;
(*(static_cast<fsChar*>(pImpl) + 2)) = mColour.mB;
(*(static_cast<fsChar*>(pImpl) + 3)) = mColour.mA;
}
void fsCVertexStreamSpriteRenderData::uvsCopyToImpl(fsS32 pIndex, void* const pImpl) const
{
*(static_cast<fsF32*>(pImpl) + 0) = mUVs[pIndex].x;
*(static_cast<fsF32*>(pImpl) + 1) = mUVs[pIndex].y;
}
void fsCVertexStreamSpriteRenderData::vertsCopyToImpl(fsS32 pIndex, void* const pImpl) const
{
*(static_cast<fsF32*>(pImpl) + 0) = mVerts[pIndex].x;
*(static_cast<fsF32*>(pImpl) + 1) = mVerts[pIndex].y;
}
fsIRenderData* fsCVertexStreamSpriteRenderData::create()
{
return new fsCVertexStreamSpriteRenderData();
}
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