#include "fsCNative3dSprite.h"
#if defined fs3d
#include <fsCore/fsAffineMtx2d.h>
#include <fs3d/fsC3dSprite.h>
void fsCNative3dSprite::trackSet(fsC3dSprite* const pAnimation)<--- The member function 'fsCNative3dSprite::trackSet' can be static.<--- Parameter 'pAnimation' can be declared as pointer to const
{
}
void fsCNative3dSprite::pathSet(fsI3dAnimation* const pAnimation)<--- The member function 'fsCNative3dSprite::pathSet' can be static.<--- Parameter 'pAnimation' can be declared as pointer to const
{
}
void fsCNative3dSprite::animationSet(fsI3dAnimation* const pAnimation)<--- The member function 'fsCNative3dSprite::animationSet' can be static.<--- Parameter 'pAnimation' can be declared as pointer to const
{
}
void fsCNative3dSprite::renderDo()
{
}
void fsCNative3dSprite::matrixApplyDo(const fsAffineMtx2d& pRenderMatrix)
{
}
fsCNative3dSprite::fsCNative3dSprite(fsI3dModelData* const pModelData) :<--- Parameter 'pModelData' can be declared as pointer to const
fsINative(),
{
}
fsCNative3dSprite::~fsCNative3dSprite()
{
}
#endif