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#include "fsCNativeRenderTexture.h"

#include <fsCore/fsPoint.h>
#include <fsCore/fsAffineMtx2d.h>

#include <fsAppCore/fsIDisplay.h>

#include "fsCore/src/fsNMaths.h"

fsCNativeRenderTexture::fsSMutableTexture* fsCNativeRenderTexture::mCurrMutableTexture;

void fsCNativeRenderTexture::saveDo(fsCResourceName const& pFilename)
{
}

void fsCNativeRenderTexture::pixelCallback(const unsigned char* pPixels, std::size_t pWidth, std::size_t pHeigth)
{
}

void fsCNativeRenderTexture::getDynamicTexturePixels()<--- The member function 'fsCNativeRenderTexture::getDynamicTexturePixels' can be static.
{
}

void fsCNativeRenderTexture::updateDynamicTexturePixels() const<--- The member function 'fsCNativeRenderTexture::updateDynamicTexturePixels' can be static.
{
}

void fsCNativeRenderTexture::recolourDo(fsSColour4B const& pOld, fsSColour4B const& pNew)
{
}

void fsCNativeRenderTexture::paintDo(std::vector<fsPoint> const& pPos, fsSColour4B const& pColour)
{
}

void fsCNativeRenderTexture::paintWithSpriteBrushDo(fsPoint const& pPos)
{
}

void fsCNativeRenderTexture::matrixApplyDo(fsAffineMtx2d const& pTransform)
{
}

void fsCNativeRenderTexture::renderDo()
{
}

void fsCNativeRenderTexture::brushSetDo(fsCResourceName const& pBrushFilename)
{
}

fsCNativeRenderTexture::fsCNativeRenderTexture():
fsIRenderableTexture()
{
}

fsCNativeRenderTexture::~fsCNativeRenderTexture()
{
}

fsCNativeRenderTexture::fsSMutableTexture::fsSMutableTexture(fsS32 pW, fsS32 pH, const fsSColour4B& pCol, fsS32 pBpp)
{
}

fsCNativeRenderTexture::fsSMutableTexture::~fsSMutableTexture()
{
}