/********************************************************************
*
* File: fsCNativeTextSprite.h
*
* Purpose: Cocos2d-x retained text sprite - needs to be added
* to a scene
*
*********************************************************************/
#ifndef fsCNativeTextSpriteehdr
#define fsCNativeTextSpriteehdr
#include <Corrade/Containers/Pointer.h>
#include <Magnum/Text/Renderer.h>
#include <Magnum/Math/Matrix4.h>
#include <Magnum/Math/Matrix3.h>
#include <Magnum/Shaders/Shaders.h>
#include <Magnum/GL/Mesh.h>
#include <fsCore/fsBaseTypes.h>
#include <fsCore/fsAffineMtx2d.h>
#include <fsCore/fsRect.h>
#include <fsCore/fsStr.h>
#include "fsINative.h"
class fsIFont;
class fsRect;
class fsSColour;
class fsAffineMtx2d;
class fsStr;
class fsCNativeTextSprite : public fsINative
{
friend class fsCNativeTextSpriteRenderData;
public:
static Magnum::Shaders::DistanceFieldVectorGL3D *mShader;
void outlineSet(const fsSColour4B& pOutline, fsF32 pSize) const;
void shadowSet(const fsSColour4B& pShadow, fsVec2d pOffset, fsF32 pBlurRadius) const;
void glowSet(const fsSColour4B& pGlow) const;
void alignmentSet(fsS32 pAlignH, fsS32 pAlignV);
void initialise(const fsStr& pText, fsIFont* pFont);
fsS32 stringWidthInPixelsGet() const;
void formattingRectSizeSet(const fsRect& pFormattingRect);
fsStr textGet() const;
void textSet(const fsStr& pText);
virtual ~fsCNativeTextSprite();<--- Destructor in derived class
protected:
void renderDo() override;
void matrixApplyDo(const fsAffineMtx2d& pRenderMatrix) override;
void colourSetDo(const fsSColour4B& pColour) override;
fsCNativeTextSprite();
private:
void softWrap();
fsRect mBoundingBox;
fsIFont* mFont;
fsAffineMtx2d mat;
fsStr mText;
Corrade::Containers::Pointer<Magnum::Text::Renderer2D> _dynamicText;
Magnum::GL::Mesh _myText{Magnum::NoCreate};
Magnum::GL::Buffer mVertices, mIndices;
Magnum::Math::Matrix4<fsF32> mRenderMatrix;
Magnum::GL::Mesh _mesh;
fsS32 mScreenWidth, mScreenHeight;
};
#endif