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104 | #include "fsCNativeRenderer.h"
#include <Magnum/Shaders/DistanceFieldVectorGL.h>
#include <Magnum/Math/Matrix4.h>
#include "fsCNativeSprite.h"
#include "fsCNativeTextSprite.h"
#include "fsAppCore/fsIDisplay.h"
// #include <Color.hpp>
// #include <raylib.h>
#if defined fsNativeRenderer
#include <fsCore/src/fsNRnd.h>
#if defined fs3d
void fsCRenderer::sprite3dBatchRender(fsC3dSceneSprite* const p3dScene)
{
prepareFor3d();
p3dScene->renderScene();
}
#endif
void fsCRenderer::frameStartDo()
{
// BeginDrawing();
// raylib::Color background(RAYWHITE);
// background.ClearBackground();
}
void fsCRenderer::begin2dDo()
{
}
void fsCRenderer::spriteBatchRender(fsS32 pFirstMaterialIndex, fsS32 pLastMaterialIndex)
{
}
void fsCRenderer::textBatchRender(fsS32 pFirstFontIndex, fsS32 pLastFontIndex)
{
}
void fsCRenderer::textEntryBatchRender(fsITextEntryRenderData* const pTextEntry)
{
}
void fsCRenderer::lineBatchRender(fsS32 pBatchIndex)
{
}
void fsCRenderer::end2dDo()
{
}
void fsCRenderer::begin3dDo()
{
}
void fsCRenderer::end3dDo()
{
}
void fsCRenderer::frameEndDo()
{
// background.ClearBackground();
// EndDrawing();
}
void fsCRenderer::initialiseDo()
{
}
void fsCRenderer::uninitialiseDo()
{
}
fsCRenderer::fsCRenderer(fsS32 pMaxSprites, fsS32 pMaxMaterialChanges) :
fsIRenderer(pMaxSprites, pMaxMaterialChanges)
{
mFlatTexturedShader = new Magnum::Shaders::FlatGL3D(Magnum::Shaders::FlatGL2D::Flag::Textured);<--- Class 'fsCRenderer' does not have a copy constructor which is recommended since it has dynamic memory/resource management.<--- Class 'fsCRenderer' does not have a operator= which is recommended since it has dynamic memory/resource management.
mFlatShader = new Magnum::Shaders::FlatGL3D(Magnum::Shaders::FlatGL2D::Flag::VertexColor);
mSDFShader = new Magnum::Shaders::DistanceFieldVectorGL3D();
fsCNativeTextSprite::mShader = mSDFShader;
fsCNativeSprite::mShader = mFlatTexturedShader;
fsCNativeSprite::projectionMatrix = Magnum::Matrix4::orthographicProjection(
{static_cast<fsF32>(fsIDisplay::instanceGet()->designCanvasWidthGet() * fsIDisplay::instanceGet()->scaleGet().x),
static_cast<fsF32>(fsIDisplay::instanceGet()->designCanvasHeightGet()) *
fsIDisplay::instanceGet()->scaleGet().y},
0.001f,
100.0f);
}
fsCRenderer::~fsCRenderer()
{
}
#endif
|