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/********************************************************************
*
*	Created:	18/3/2014   16:13
*
*	File:		fsCGuiMessageDispatcher.h
*
*	Author:		Mick Waites
*	
*	Purpose:	Event message dispatch system for the GUI system.
*
*********************************************************************/

#ifndef fsCGuiMessageDispatcherhdr
#define fsCGuiMessageDispatcherhdr

#include <fsCore/src/fsTSingleton.h>

#include "../fsIMessageDispatcher.h"

class fsINode;


class fsCGuiMessageDispatcher : public fsIMessageDispatcher, public fsTSingleton<fsCGuiMessageDispatcher>
{
	friend class fsTSingleton<fsCGuiMessageDispatcher>;

public:

	static const fsCUniqueId mTutorialButtonPressedMsg;
	static const fsCUniqueId mEventCloseGuiMsg;
	static const fsCUniqueId mEventLoadGuiTutorialMsg;
	static const fsCUniqueId mEventLoadGuiMsg;
	static const fsCUniqueId mEventLaunchBrowserMsg;
	static const fsCUniqueId mEventLoadLevelMsg;
	static const fsCUniqueId mEventLoadChapterMsg;

protected:

	fsBool messageDispatchDo(const fsCUniqueId& pMessageType, const sMessageParameters& pParam) override;

	fsCGuiMessageDispatcher();
	virtual ~fsCGuiMessageDispatcher();<--- Destructor in derived class

private:

	fsBool entityHasGuiComponentGet(const fsINode* pNode) const;

	static void closeGuiMessageHandle(const sMessageParameters& pParam);
	void loadGuiMessageHandle(const sMessageParameters& pParam) const;
	void loadLevelMessageHandle(const sMessageParameters& pParam) const;
	void loadChapterMessageHandle(const sMessageParameters& pParam) const;
};

#endif