/********************************************************************
*
* File: fsCNativeTextSprite.h
*
* Purpose: Cocos2d-x retained text sprite - needs to be added
* to a scene
*
*********************************************************************/
#ifndef fsCNativeTextSpriteehdr
#define fsCNativeTextSpriteehdr
#include <raylib.h>
#include <fsCore/fsBaseTypes.h>
#include <fsCore/fsRect.h>
#include <fsCore/fsStr.h>
#include "src/components/fsITextSpriteComponent.h"
#include "fsINative.h"
class fsIFont;
class fsSColour;
class fsStr;
class fsCNativeTextSprite : public fsINative
{
friend class fsCNativeTextSpriteRenderData;
public:
void outlineSet(const fsSColour4B& pOutline, fsF32 pSize) const;
void shadowSet(const fsSColour4B& pShadow, fsVec2d pOffset, fsF32 pBlurRadius) const;
void glowSet(const fsSColour4B& pGlow) const;
void alignmentSet(fsS32 pAlignH, fsS32 pAlignV);
void initialise(const fsStr& pText, fsIFont* pFont);
fsS32 stringWidthInPixelsGet() const;
fsS32 stringHeightInPixelsGet() const;
void formattingRectSizeSet(const fsRect& pFormattingRect);
fsStr textGet() const;
void textSet(const fsStr& pText);
virtual ~fsCNativeTextSprite();<--- Destructor in derived class
protected:
void renderDo() override;
void colourSetDo(const fsSColour4B& pColour) override;
fsCNativeTextSprite();
private:
typedef fsITextSpriteComponent::eHORIZONTAL_ALIGNMENT fsTHorizontalAlign;
typedef fsITextSpriteComponent::eVERTICAL_ALIGNMENT fsTVerticalAlign;
fsS32 lineCountGet(Font font, const char *text, Rectangle rec, float fontSize, float spacing) const;
fsF32 lineStart(fsF32 lineWidth) const;
void drawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);
void positionRecompute();
fsTHorizontalAlign mHorizontalAlignment = fsTHorizontalAlign::eHALIGN_CENTRE;
fsTVerticalAlign mVerticalAlignment = fsTVerticalAlign::eVALIGN_MIDDLE;
fsRect mBoundingBox;
fsStr mText;
fsIFont* mFont;
::Rectangle mRect;
::Color mTint;
};
#endif