1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
/********************************************************************
*
*	Created:	4/4/2012   12:00
*
*	File:		fsCAnimatingSpritePlayfirst.h
*
*	Author:		Martin P King
*	
*	Purpose:	Playfirst based animating sprite implementation
*
*********************************************************************/

#ifndef fsCAnimatingSpritePlayfirsthdr
#define fsCAnimatingSpritePlayfirsthdr

#include <vector>
#include <memory>


#include <fsCore/fsBaseTypes.h>

#include "../../fsIAnimatingSprite.h"

class fsCResourceName;
class fsAffineMtx2d;
class fsStr;
class fsCAnimationDataPlayfirst;
class fsCAnimationTimeline;
class fsCSpriteFrame;
struct fsPoint;


class fsCAnimatingSpritePlayfirst : public fsIAnimatingSprite
{
	friend class fsCAnimationDataManager;

	friend class fsIKeyFrame;
	friend class fsCGotoFrameKeyFrame;
	friend class fsCJumpKeyFrame;
	friend class fsCSpriteKeyFrame;
	friend class fsCSwapTimelineKeyFrame;

public:

	virtual ~fsCAnimatingSpritePlayfirst();<--- Destructor in derived class

protected:

	fsCAnimatingSpritePlayfirst(const fsCResourceName& pFileName, fsBool pHitMap, fsCSprite* pAnimatingSpriteRoot);
	fsCAnimatingSpritePlayfirst(fsCSprite* pAnimatingRootSprt);

	void activeSet(fsBool pVisibility) override;

	void colourApplyToSpriteFrames(const fsSColour4B& pColour) override;

	void animationDataSetDo(std::shared_ptr<fsIAnimationData> pAnimData) override;

	fsS32 currentFrameHeightGetDo() const override;
	fsPoint currentFramePosGetDo() const override;

	std::shared_ptr<fsCBrush> brushGetDo() const override;
	fsBool hitTestDo(const fsPoint& pPoint, fsBool pRequireHitMap) const override;
	// virtual fsBool pixelCollisionCheck( fsISpriteRef pTarget ) override;

	fsS32 currentFrameGetDo() const override;

	void updateDo(fsS32 pDeltaMS) override;

	fsBool loopingGetDo() const override;

	void resetDo() override;


	void matrixApplyDo(const fsAffineMtx2d& pRenderMtx) override;
	void renderDo() override;

private:

	void spriteFramesCreate();

	void currentFrameExecute();
	void currentTimelineSet(const fsStr& pTimelineName);

	fsBool frameTimeElapsed(fsS32 pDeltaMS);

	void spriteUpdateFromKeyframe(fsS32 pSpriteNum);

	fsS32 mElapsedTimeMS;

	fsS32 mCurrKeyFrame;
	fsS32 mCurrSpriteFrame;
	std::shared_ptr<fsCAnimationDataPlayfirst> mAnimData;
	fsCAnimationTimeline* mCurrentTimeline;

	std::vector<fsCSpriteFrame*> mSpriteFrames;
};

#endif