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222 | #include "fsCAnimatingSpritePlayfirst.h"
#include <fsCore/src/debug/fsAssert.h>
#include <fsCore/src/fsCResourceName.h>
#include <fsCore/src/fsNCoreUtils.h>
#include <fsCore/fsPoint.h>
#include <fsCore/fsIFile.h>
#include <fsAppCore/src/fsCAppCoreMain.h>
#include "fsIKeyFrame.h"
#include "fsCSpriteFrame.h"
#include "fsCAnimationTimeline.h"
#include "fsCAnimationDataPlayfirst.h"
#include "fsCAnimationDataManager.h"
std::shared_ptr<fsCBrush> fsCAnimatingSpritePlayfirst::brushGetDo() const
{
return mSpriteFrames[mCurrSpriteFrame]->mSprite->brushGet();
}
void fsCAnimatingSpritePlayfirst::activeSet(fsBool pVisibility)
{
if (mAnimData)
{
mActive = pVisibility;
}
}
void fsCAnimatingSpritePlayfirst::colourApplyToSpriteFrames(const fsSColour4B& pColour)
{
for (fsCSpriteFrame* frame : mSpriteFrames)
{
frame->colourApply(pColour);
}
}
void fsCAnimatingSpritePlayfirst::animationDataSetDo(std::shared_ptr<fsIAnimationData> pAnimData)
{
mAnimData = std::dynamic_pointer_cast<fsCAnimationDataPlayfirst>(pAnimData);
spriteFramesCreate();
reset();
}
fsS32 fsCAnimatingSpritePlayfirst::currentFrameHeightGetDo() const
{
return mSpriteFrames[mCurrSpriteFrame]->heightGet();
}
fsPoint fsCAnimatingSpritePlayfirst::currentFramePosGetDo() const
{
// MW [13/3/2014|10:29] - Used to get the canvas position of the currently rendered sprite for the purposes of sending the hint marker to that location.
if (mActive && !mSpriteFrames.empty())
{
// MW [26/3/2014|16:16] - Added to reduce errors in reports builds.
fsAssert(false, "Incorrect value being returned. Fix this code if it is needed.\n");
return fsPoint(mSpriteFrames[mCurrSpriteFrame]->matrixTranslateXGet(),
mSpriteFrames[mCurrSpriteFrame]->matrixTranslateYGet());
}
return fsPoint(0, 0);
}
fsBool fsCAnimatingSpritePlayfirst::hitTestDo(const fsPoint& pPoint, fsBool pRequireHitMap) const
{
if (mActive && !mSpriteFrames.empty())
{
return mSpriteFrames[mCurrSpriteFrame]->hitTest(pPoint, pRequireHitMap);
}
return false;
}
// fsBool fsCAnimatingSprite::pixelCollisionCheckDo( fsISpriteRef pTarget )
// {
// return false;
// return mActive && mVisible && mSprite->pixelCollisionCheck( pTarget );
// }
void fsCAnimatingSpritePlayfirst::matrixApplyDo(const fsAffineMtx2d& pRenderMtx)
{
for (fsCSpriteFrame* frame : mSpriteFrames)
{
frame->renderMatrixApply(pRenderMtx);
}
}
void fsCAnimatingSpritePlayfirst::currentFrameExecute()
{
mCurrentTimeline->mTimeline[mCurrKeyFrame]->execute(this);
}
fsS32 fsCAnimatingSpritePlayfirst::currentFrameGetDo() const
{
return mCurrKeyFrame;
}
void fsCAnimatingSpritePlayfirst::spriteUpdateFromKeyframe(fsS32 pSpriteNum)
{
mCurrSpriteFrame = pSpriteNum;
}
fsBool fsCAnimatingSpritePlayfirst::frameTimeElapsed(fsS32 pDeltaMS)
{
mElapsedTimeMS += pDeltaMS;
if (mElapsedTimeMS < mCurrentTimeline->mTimeline[mCurrKeyFrame]->timeGet())
{
return false;
}
mElapsedTimeMS -= mCurrentTimeline->mTimeline[mCurrKeyFrame]->timeGet();
return true;
}
void fsCAnimatingSpritePlayfirst::updateDo(fsS32 pDeltaMS)
{
if (mActive)
{
if (pDeltaMS > 1000)
{
pDeltaMS = 16;
}
if (frameTimeElapsed(pDeltaMS))
{
++mCurrKeyFrame;
if (mCurrKeyFrame == static_cast<fsS32>(mCurrentTimeline->mTimeline.size()))
{
mCurrKeyFrame--;
mActive = false;
return;
}
currentFrameExecute();
}
}
}
void fsCAnimatingSpritePlayfirst::renderDo()
{
if (!mSpriteFrames.empty())
{
mSpriteFrames[mCurrSpriteFrame]->render();
}
}
fsBool fsCAnimatingSpritePlayfirst::loopingGetDo() const
{
return mAnimData->mLooping;
}
void fsCAnimatingSpritePlayfirst::resetDo()
{
currentTimelineSet("main");
mActive = (mAnimData != nullptr);
mElapsedTimeMS = 0;
mCurrSpriteFrame = 0;
}
void fsCAnimatingSpritePlayfirst::currentTimelineSet(const fsStr& pTimelineName)
{
mCurrentTimeline = nullptr;
if (mAnimData)
{
for (std::vector<std::shared_ptr<fsCAnimationTimeline>>::iterator currTimeline = mAnimData->mTimelines.begin();
currTimeline != mAnimData->mTimelines.end();
++currTimeline)
{
if ((*currTimeline)->mName == pTimelineName)
{
mCurrentTimeline = currTimeline->get();
mCurrKeyFrame = 0;
currentFrameExecute();
}
}
}
}
void fsCAnimatingSpritePlayfirst::spriteFramesCreate()
{
fsNCoreUtils::clearSequenceContainerOfPtrs(mSpriteFrames);
if (mAnimData != nullptr)
{
for (std::shared_ptr<fsCAnimationDataPlayfirst::sSpriteFrameInfo> info : mAnimData->mSpriteFramesInfo)
{
mSpriteFrames.push_back(fsCSpriteFrame::create(info.get(), mAnimData->blendModeGet()));<--- Consider using std::transform algorithm instead of a raw loop.
}
}
}
fsCAnimatingSpritePlayfirst::fsCAnimatingSpritePlayfirst(const fsCResourceName& pFileName, fsBool pHitMap,
fsCSprite* const pAnimatingSpriteRoot) :
fsIAnimatingSprite(pFileName, pHitMap, pAnimatingSpriteRoot),
mElapsedTimeMS(0),
mCurrKeyFrame(0),
mCurrSpriteFrame(0),
mCurrentTimeline(nullptr)
{
if (fsIFile::fileExistsGet(pFileName))
{
if ((mAnimData = std::dynamic_pointer_cast<fsCAnimationDataPlayfirst>(
fsCAppCoreMain::instanceGet()->animationManagerGet()->get(pFileName, pHitMap))))
{
spriteFramesCreate();
reset();
mActive = true;
}
}
}
fsCAnimatingSpritePlayfirst::fsCAnimatingSpritePlayfirst(fsCSprite* const pAnimatingRootSprt) :
fsIAnimatingSprite(pAnimatingRootSprt),
mElapsedTimeMS(0),
mCurrKeyFrame(0),
mCurrSpriteFrame(0),
mCurrentTimeline(nullptr)
{
}
fsCAnimatingSpritePlayfirst::~fsCAnimatingSpritePlayfirst()
{
fsNCoreUtils::clearSequenceContainerOfPtrs(mSpriteFrames);
}
|