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/********************************************************************
*
*	Created:	17/2/2014   11:01
*
*	File:		fsCGotoFrameKeyFrame.h
*
*	Author:		Mick Waites
*	
*	Purpose:	Jump to random frame in the current timeline.
*
*********************************************************************/

#ifndef fsCGotoFrameKeyFramehdr
#define fsCGotoFrameKeyFramehdr

#include <fsCore/fsStr.h>

#include "../fsIKeyFrame.h"


class fsCGotoFrameKeyFrame : public fsIKeyFrame
{
public:

	void execute(fsCAnimatingSpritePlayfirst* pParent) override;

	fsCGotoFrameKeyFrame(fsStr pCommand);
	virtual ~fsCGotoFrameKeyFrame();<--- Destructor in derived class

protected:

	fsS32 mFrameNum;
	fsS32 mRandomRange;

private:
};

#endif