/********************************************************************
*
* Created: 17/2/2014 12:16
*
* File: fsCSpriteKeyFrame.h
*
* Author: Mick Waites
*
* Purpose: Key frame to switch the current sprite
*
*********************************************************************/
#ifndef fsCSpriteKeyFramehdr
#define fsCSpriteKeyFramehdr
#include "../fsIKeyFrame.h"
class fsCSpriteKeyFrame : public fsIKeyFrame
{
public:
void execute(fsCAnimatingSpritePlayfirst* pParent) override;
fsCSpriteKeyFrame(fsS32 pSpriteFrame, fsS32 pTime);
virtual ~fsCSpriteKeyFrame();<--- Destructor in derived class
protected:
fsS32 mSpriteFrame;
private:
};
#endif