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/********************************************************************
*
*	File:		fsCMovieSpriteComponent.h
*
*	Purpose:	A component which renders a movie.
*
*********************************************************************/

#ifndef fsCMovieSpriteComponenthdr
#define fsCMovieSpriteComponenthdr

#include <fsCore/src/fsCUniqueId.h>

#include "fsISpriteComponent.h"
#include "../../fsIRenderData.h"

class fsCMovieSprite;

class fsCMovieSpriteComponent : public fsISpriteComponent
{
	friend class fsCComponentFactory;
public:

	static const fsCUniqueId mTypeId;

	void filenameSet(const fsCResourceName& pFilename);
	void play();

protected:

	fsS32 widthGetDo() const override;
	fsS32 heightGetDo() const override;

	void widthSetDo(fsS32 pWidth, fsBool pModifyRenderData = true) override;
	void heightSetDo(fsS32 pHeight, fsBool pModifyRenderData = true) override;

	void initialiseFromVariableTableDo(const fsCVariableTable& pVars);

	static fsIComponent* create(fsCEntity* pParent);

	void renderDo() override;
	void matrixApplyDo() override;

	fsCMovieSpriteComponent(fsCEntity* pParent);
	virtual ~fsCMovieSpriteComponent();<--- Destructor in derived class

private:

	fsCMovieSprite* mMovieSprite;
};

#endif