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/********************************************************************
*
*	File:		fsCLine.h
*
*	Purpose:	Simple line
*
*********************************************************************/

#ifndef fsCLinehdr
#define fsCLinehdr

#include "../fsILineRenderData.h"
#include "../fsIRenderableQuantum.h"

class fsSColour;

class fsCLine : public fsIRenderableQuantum
{
	friend class fsCVertexStreamLineRenderData;

public:

	void alphaBlendModeSet(fsS32 pAlphaBlendMode);

	void vertSet(std::vector<fsVec2d> const& pVerts);

	fsCLine(std::vector<fsVec2d> const& pVerts);
	~fsCLine() override = default;

protected:

	void matrixApplyDo(const fsAffineMtx2d& pRenderMatrix) override;

	fsILineRenderData* renderDataGet() const override;<--- renderDataGet is a virtual function

private:

};

#endif