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#include "fsCAnimationParticle.h"

#include <fsAppCore/src/fsCAppCoreMain.h>

#include "../../fsIAnimatingSprite.h"
#include "../fsCSprite.h"
#include "../animatingSprite/fsCAnimationDataManager.h"


std::shared_ptr<fsCBrush> fsCAnimationParticle::brushGetDo() const
{
	return mAnimatingSprite->brushGet();
}

fsBool fsCAnimationParticle::hitTestDo(const fsPoint& pLocalPos) const
{
	return mAnimatingSprite->hitTest(pLocalPos, true);
}

void fsCAnimationParticle::updateDo(fsS32 pDeltaTime)
{
	mAnimatingSprite->update(pDeltaTime);
}

void fsCAnimationParticle::renderDo()
{
	mAnimatingSprite->render();
}

void fsCAnimationParticle::colourGraphUpdate()
{
	if (mColourGraph)
	{
		mAnimatingSprite->colourSet(colourGraphValueGet(mElapsedTimeMs % mColourGraph->periodGet()));
	}
}

void fsCAnimationParticle::matrixApplyDo(const fsAffineMtx2d& pMatrix)
{
	mAnimatingSprite->matrixApply(pMatrix);
}

fsCAnimationParticle::fsCAnimationParticle(std::shared_ptr<fsIAnimationData> pAnimData, const sCreateParmas& pParams) :
	fsIParticle(pParams),
	mAnimationRootSprite(new fsCSprite())<--- Class 'fsCAnimationParticle' does not have a copy constructor which is recommended since it has dynamic memory/resource management.<--- Class 'fsCAnimationParticle' does not have a operator= which is recommended since it has dynamic memory/resource management.
{
	mAnimatingSprite = fsCAppCoreMain::instanceGet()->animationManagerGet()->createAnimationInstance(
		pAnimData, mAnimationRootSprite);
}

fsCAnimationParticle::~fsCAnimationParticle()
{
	delete mAnimationRootSprite;
}