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/********************************************************************
*
*	Created:	7/4/2014   10:57
*
*	File:		fsCAnimationParticle.h
*
*	Author:		Mick Waites
*	
*	Purpose:	An animated particle sprite.
*
*********************************************************************/

#ifndef fsCAnimationParticlehdr
#define fsCAnimationParticlehdr

#include<memory>

#include "fsIParticle.h"

class fsIAnimatingSprite;


class fsCAnimationParticle : public fsIParticle
{
	friend class fsCParticleData;

public:

	virtual ~fsCAnimationParticle();<--- Destructor in derived class
	fsCAnimationParticle(std::shared_ptr<fsIAnimationData> pAnimData, const sCreateParmas& pParams);

protected:


	std::shared_ptr<fsCBrush> brushGetDo() const override;
	fsBool hitTestDo(const fsPoint& pLocalPos) const override;

	void updateDo(fsS32 pDeltaTime) override;
	void renderDo() override;

	void colourGraphUpdate() override;

	void matrixApplyDo(const fsAffineMtx2d& pMatrix) override;

private:

	std::shared_ptr<fsIAnimatingSprite> mAnimatingSprite;
	fsCSprite* mAnimationRootSprite;
};

#endif