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/********************************************************************
*
*	Created:	20/3/2014   11:16
*
*	File:		fsCSpriteParticle.h
*
*	Author:		Mick Waites
*	
*	Purpose:	A basic particle, a simple sprite.
*
*********************************************************************/

#ifndef fsCSpriteParticlehdr
#define fsCSpriteParticlehdr

#include <memory>

#include "fsIParticle.h"

class fsCBrush;


class fsCSpriteParticle : public fsIParticle
{
	friend class fsCParticleData;

public:

	virtual ~fsCSpriteParticle();<--- Destructor in derived class
	fsCSpriteParticle(std::shared_ptr<fsCBrush> pBrush, fsS32 pAlphaBlendMode, const fsSColour& pSingleColour,
	                  fsVec2d const& pPivot, const sCreateParmas& pParams);

protected:

	std::shared_ptr<fsCBrush> brushGetDo() const override;

	void textureWrapSet() override;

	void uvApply(const fsVec2d& pUV) override;

	fsBool hitTestDo(const fsPoint& pLocalPos) const override;

	void updateDo(fsS32 pDeltaTime) override;
	void renderDo() override;

	void colourGraphUpdate() override;

	void matrixApplyDo(const fsAffineMtx2d& pMatrix) override;

	fsCSprite* const mSprite;

private:
};

#endif