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#include "fsCParticleParticle.h"

#include <fsCore/fsAffineMtx2d.h>
#include <fsAppCore/src/fsCAppCoreMain.h>

#include "../../fsIAnimatingSprite.h"
#include "../animatingSprite/fsCAnimationDataManager.h"
#include "../fsCSprite.h"

#include "fsCParticleEmitter.h"
#include "fsCParticleDataInstance.h"


std::shared_ptr<fsCBrush> fsCParticleParticle::brushGetDo() const
{
	if (mAnimatingSprite)
	{
		return mAnimatingSprite->brushGet();
	}
	return mRootSprite->brushGet();
}

fsBool fsCParticleParticle::hitTestDo(const fsPoint& pLocalPos) const
{
	fsAffineMtx2d renderMtx = mRenderMtx * mLocalMtx;
	fsVec2d outPos;
	if (!renderMtx.fsVec2DInverseTransform(fsVec2d(static_cast<fsF32>(pLocalPos.x), static_cast<fsF32>(pLocalPos.y)),
	                                       &outPos))
	{
		return false;
	}

	fsPoint localPos;
	localPos.x = static_cast<fsS32>(outPos.x);

#if defined fsINVERTED_Y_AXIS
	localPos.y = static_cast<fsS32>(-outPos.y);
#else
	localPos.y = static_cast<fsS32>(outPos.y);
#endif

	//	return mParticle->hitTest(localPos);
	return false;
}

void fsCParticleParticle::colourGraphUpdate()
{
	if (mColourGraph)
	{
		mRootSprite->colourSet(colourGraphValueGet(mElapsedTimeMs % mColourGraph->periodGet()));
	}
}

void fsCParticleParticle::matrixApplyDo(const fsAffineMtx2d& pMatrix)
{
	mRootSprite->matrixApply(pMatrix);
	if (mAnimatingSprite)
	{
		mAnimatingSprite->matrixApply(pMatrix);
	}
	mEmmiter->matrixApply(pMatrix);
}

void fsCParticleParticle::updateDo(fsS32 pDeltaTime)
{
	if (mAnimatingSprite)
	{
		mAnimatingSprite->update(pDeltaTime);
	}
	mEmmiter->update(pDeltaTime);
}

void fsCParticleParticle::renderDo()
{
	mRootSprite->render();
	if (mAnimatingSprite)
	{
		mAnimatingSprite->render();
	}
	mEmmiter->render();
}

void fsCParticleParticle::initialise() 
{
    mEmmiter->initialise();
}

fsS32 fsCParticleParticle::photoScoreGet(const fsRect& pScreenRect) const
{
	return mEmmiter ? mEmmiter->photoScoreGet(pScreenRect) : 0;
}

fsCParticleParticle::fsCParticleParticle(const fsCParticleDataInstance& pParticleData,
                                         std::shared_ptr<fsCBrush> pSprite, std::shared_ptr<fsIAnimationData> pAnimData,
                                         const sCreateParmas& pParams) :
	fsIParticle(pParams),
	mAnimatingSprite(nullptr),
	mRootSprite(new fsCSprite())
{
	mEmmiter = new fsCParticleEmitter(pParticleData);<--- Class 'fsCParticleParticle' does not have a copy constructor which is recommended since it has dynamic memory/resource management.<--- Class 'fsCParticleParticle' does not have a operator= which is recommended since it has dynamic memory/resource management.
	if (pAnimData)
	{
		mAnimatingSprite = fsCAppCoreMain::instanceGet()->animationManagerGet()->createAnimationInstance(
			pAnimData, mRootSprite);
	}
	else if (pSprite)
	{
		mRootSprite->brushSet(pSprite);
	}
}

fsCParticleParticle::~fsCParticleParticle()
{
	delete mEmmiter;
	delete mRootSprite;
}