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116 | #include "fsCParticleParticle.h"
#include <fsCore/fsAffineMtx2d.h>
#include <fsAppCore/src/fsCAppCoreMain.h>
#include "../../fsIAnimatingSprite.h"
#include "../animatingSprite/fsCAnimationDataManager.h"
#include "../fsCSprite.h"
#include "fsCParticleEmitter.h"
#include "fsCParticleDataInstance.h"
std::shared_ptr<fsCBrush> fsCParticleParticle::brushGetDo() const
{
if (mAnimatingSprite)
{
return mAnimatingSprite->brushGet();
}
return mRootSprite->brushGet();
}
fsBool fsCParticleParticle::hitTestDo(const fsPoint& pLocalPos) const
{
fsAffineMtx2d renderMtx = mRenderMtx * mLocalMtx;
fsVec2d outPos;
if (!renderMtx.fsVec2DInverseTransform(fsVec2d(static_cast<fsF32>(pLocalPos.x), static_cast<fsF32>(pLocalPos.y)),
&outPos))
{
return false;
}
fsPoint localPos;
localPos.x = static_cast<fsS32>(outPos.x);
#if defined fsINVERTED_Y_AXIS
localPos.y = static_cast<fsS32>(-outPos.y);
#else
localPos.y = static_cast<fsS32>(outPos.y);
#endif
// return mParticle->hitTest(localPos);
return false;
}
void fsCParticleParticle::colourGraphUpdate()
{
if (mColourGraph)
{
mRootSprite->colourSet(colourGraphValueGet(mElapsedTimeMs % mColourGraph->periodGet()));
}
}
void fsCParticleParticle::matrixApplyDo(const fsAffineMtx2d& pMatrix)
{
mRootSprite->matrixApply(pMatrix);
if (mAnimatingSprite)
{
mAnimatingSprite->matrixApply(pMatrix);
}
mEmmiter->matrixApply(pMatrix);
}
void fsCParticleParticle::updateDo(fsS32 pDeltaTime)
{
if (mAnimatingSprite)
{
mAnimatingSprite->update(pDeltaTime);
}
mEmmiter->update(pDeltaTime);
}
void fsCParticleParticle::renderDo()
{
mRootSprite->render();
if (mAnimatingSprite)
{
mAnimatingSprite->render();
}
mEmmiter->render();
}
void fsCParticleParticle::initialise()
{
mEmmiter->initialise();
}
fsS32 fsCParticleParticle::photoScoreGet(const fsRect& pScreenRect) const
{
return mEmmiter ? mEmmiter->photoScoreGet(pScreenRect) : 0;
}
fsCParticleParticle::fsCParticleParticle(const fsCParticleDataInstance& pParticleData,
std::shared_ptr<fsCBrush> pSprite, std::shared_ptr<fsIAnimationData> pAnimData,
const sCreateParmas& pParams) :
fsIParticle(pParams),
mAnimatingSprite(nullptr),
mRootSprite(new fsCSprite())
{
mEmmiter = new fsCParticleEmitter(pParticleData);<--- Class 'fsCParticleParticle' does not have a copy constructor which is recommended since it has dynamic memory/resource management.<--- Class 'fsCParticleParticle' does not have a operator= which is recommended since it has dynamic memory/resource management.
if (pAnimData)
{
mAnimatingSprite = fsCAppCoreMain::instanceGet()->animationManagerGet()->createAnimationInstance(
pAnimData, mRootSprite);
}
else if (pSprite)
{
mRootSprite->brushSet(pSprite);
}
}
fsCParticleParticle::~fsCParticleParticle()
{
delete mEmmiter;
delete mRootSprite;
}
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