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317 | #include "fsIParticle.h"
#include <fsCore/src/fsNMaths.h>
#include "fsCParticleParameter.h"
#include "fsCParticleRotateParameter.h"
#include "fsCParticleScaleParameter.h"
void fsIParticle::deactivate()
{
visibilitySet(false);
mActive = false;
}
std::shared_ptr<fsCBrush> fsIParticle::brushGet() const
{
return brushGetDo();
}
fsBool fsIParticle::hitTest(const fsPoint& pLocalPos) const
{
return hitTestDo(pLocalPos);
}
void fsIParticle::renderMatrixApply(const fsAffineMtx2d& pRenderMatrix)
{
mRenderMtx = pRenderMatrix;
mMtxDirty = true;
}
void fsIParticle::visibilitySet(fsBool pVisible)
{
visibilitySetDo(pVisible);
}
void fsIParticle::posInitialise(const fsVec2d& pPos, const fsVec2d& pVel, const fsVec2d& pVelDelta,
const fsVec2d& pVelUV)
{
mPos = pPos;
mVel = pVel;
mVelDelta = pVelDelta;
mVelUV = pVelUV;
mPosUV = {0, 0};
mMtxDirty = true;
if (mVelUV.x || mVelUV.y)
{
textureWrapSet();
}
}
void fsIParticle::scaleInitialise()
{
mScaleXParam->initialise();
if (mScaleYParam)
{
mScaleYParam->initialise();
}
mMtxDirty = true;
}
void fsIParticle::angleInitialise()
{
mAngleParam->initialise();
mMtxDirty = true;
}
fsSColour4B fsIParticle::colourGraphValueGet(fsS32 pTime) const
{
auto graphCol = mColourGraph->valueGet(pTime);
return {
static_cast<fsU8>(graphCol.redByteGet()),
static_cast<fsU8>(graphCol.greenByteGet()),
static_cast<fsU8>(graphCol.blueByteGet()),
static_cast<fsU8>(graphCol.alphaByteGet())
};
}
void fsIParticle::colourGraphInitialise(fsCGraph<fsSColour>* pColourGraph)
{
mColourGraph = pColourGraph;
}
fsBool fsIParticle::activeGet() const
{
if (mLifetimeMs < 0)
{
return fsNMaths::absS32(mLifetimeMs) != mElapsedTimeMs;
}
return mActive;
}
void fsIParticle::activate(fsS32 pLifeTimeMs)
{
mLifetimeMs = pLifeTimeMs;
mElapsedTimeMs = 0;
colourGraphUpdate();
mActive = true;
visibilitySet(true);
mMtxDirty = true;
renderMatrixApply();
}
void fsIParticle::renderMatrixApply()
{
if (mMtxDirty)
{
mMtxPos.x = mPos.x;
#if defined fsINVERTED_Y_AXIS
mMtxPos.y = -mPos.y;
#else
mMtxPos.y = mPos.y;
#endif
mLocalMtx.calculate(mMtxPos,
mScaleXParam->get(),
mScaleYParam ? mScaleYParam->get() : mScaleXParam->get(),
-mAngleParam->get());
matrixApplyDo(mRenderMtx * mLocalMtx);
mMtxDirty = false;
}
}
fsBool fsIParticle::update(fsS32 pDeltaMs)
{
if (mActive)
{
const fsS32 absLifeTime = fsNMaths::absS32(mLifetimeMs);
if (absLifeTime && mElapsedTimeMs == absLifeTime)
{
return false;
}
mElapsedTimeMs += pDeltaMs;
if (mLifetimeMs != 0 && mElapsedTimeMs >= absLifeTime)
{
if (mLifetimeMs > 0)
{
mActive = false;
return true;
}
propertiesFinalise(pDeltaMs);
}
else
{
propertiesUpdate(pDeltaMs);
}
updateDo(pDeltaMs);
}
return false;
}
void fsIParticle::propertiesUpdate(fsS32 pDeltaMs)
{
const fsF32 deltaTimeFloat = static_cast<fsF32>(pDeltaMs) / 1000.0f;
positionUpdate(deltaTimeFloat);
oscillationUpdate(pDeltaMs);
scaleUpdate(pDeltaMs);
angleUpdate(pDeltaMs);
positionUVUpdate(pDeltaMs);
colourGraphUpdate();
}
void fsIParticle::propertiesFinalise(fsS32 pDeltaMs)
{
const fsS32 absLifeTime = fsNMaths::absS32(mLifetimeMs);
mElapsedTimeMs = absLifeTime;
scaleFinalise();
angleFinalise();
mElapsedTimeMs = absLifeTime - 1;
colourGraphUpdate();
++mElapsedTimeMs;
}
void fsIParticle::oscillationUpdate(fsS32 pDeltaMs)
{
if (mHorizontalOscillationGraph == nullptr && mVerticalOscillationGraph == nullptr)
{
return;
}
auto wrappedRound = [&](fsCParticleData::fsSOscillationGraph const* const graph) -> fsBool
{
return (mElapsedTimeMs / graph->periodGet()) != ((mElapsedTimeMs - pDeltaMs) / graph->periodGet());
};
auto oscillate = [&](fsCParticleData::fsSOscillationGraph* const graph, fsF32& pos) -> void
{
pos -= graph->valueGet((mElapsedTimeMs - pDeltaMs) % graph->periodGet());
if (wrappedRound(graph))
{
graph->offsetSet();
}
pos += graph->valueGet(mElapsedTimeMs % graph->periodGet());
};
if (mHorizontalOscillationGraph != nullptr)
{
oscillate(mHorizontalOscillationGraph.get(), mPos.x);
}
if (mVerticalOscillationGraph != nullptr)
{
oscillate(mVerticalOscillationGraph.get(), mPos.y);
}
}
void fsIParticle::positionUpdate(fsF32 pDeltaFloat)
{
mPos.x += (mVel.x * pDeltaFloat);
mPos.y += (mVel.y * pDeltaFloat);
if (mMtxPos.x != mPos.x ||
mMtxPos.y != mPos.y)
{
mMtxDirty = true;
}
mVel.x += (mVelDelta.x * pDeltaFloat);
mVel.y += (mVelDelta.y * pDeltaFloat);
}
void fsIParticle::positionUVUpdate(fsF32 pDeltaFloat)
{
if (mVelUV.x || mVelUV.y)
{
mPosUV.x += (mVelUV.x * pDeltaFloat);
mPosUV.y += (mVelUV.y * pDeltaFloat);
if (mPosUV.x > 1.0f)
{
mPosUV.x -= 1.0f;
}
if (mPosUV.y > 1.0f)
{
mPosUV.y -= 1.0f;
}
uvApply(mPosUV);
}
}
void fsIParticle::scaleUpdate(fsS32 pDeltaMs)
{
mScaleXParam->update(mElapsedTimeMs, pDeltaMs);
if (mScaleYParam)
{
mScaleYParam->update(mElapsedTimeMs, pDeltaMs);
}
mMtxDirty = true;
}
void fsIParticle::angleUpdate(fsS32 pDeltaMs)
{
mAngleParam->update(mElapsedTimeMs, pDeltaMs);
mMtxDirty = true;
}
void fsIParticle::scaleFinalise()
{
mScaleXParam->finalise(mElapsedTimeMs);
if (mScaleYParam)
{
mScaleYParam->finalise(mElapsedTimeMs);
}
mMtxDirty = true;
}
void fsIParticle::angleFinalise()
{
mAngleParam->finalise(mElapsedTimeMs);
mMtxDirty = true;
}
void fsIParticle::render()
{
if (mActive)
{
renderDo();
}
}
fsIParticle::fsIParticle(const sCreateParmas& pParams) :
mActive(false),
mLifetimeMs(0),
mElapsedTimeMs(0),
mMtxDirty(false),
mScaleXParam(fsCParticleScaleParameter::clone(pParams.mScale)),
mScaleYParam(nullptr),
mAngleParam(fsCParticleRotateParameter::clone(pParams.mRotate)),
mColourGraph(pParams.mColourGraph)
{
if (pParams.mScaleY)
{
mScaleYParam = fsCParticleScaleParameter::clone(pParams.mScaleY);
}
if (pParams.mHorizontalOscillationGraph)
{
mHorizontalOscillationGraph = std::make_unique<fsCParticleData::fsSOscillationGraph>((*pParams.mHorizontalOscillationGraph.get()));
mHorizontalOscillationGraph->offsetSet();
}
if (pParams.mVerticalOscillationGraph)
{
mVerticalOscillationGraph = std::make_unique<fsCParticleData::fsSOscillationGraph>((*pParams.mVerticalOscillationGraph.get()));
mVerticalOscillationGraph->offsetSet();
}
}
fsIParticle::~fsIParticle()
{
delete mScaleXParam;<--- Class 'fsIParticle' does not have a copy constructor which is recommended since it has dynamic memory/resource management.<--- Class 'fsIParticle' does not have a operator= which is recommended since it has dynamic memory/resource management.
delete mScaleYParam;
delete mAngleParam;
}
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