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/********************************************************************
*
*	File:		fsCNativeSpriteRenderData.h
*
*	Purpose:	cocos2d-x implementation of sprite render data.
*
*********************************************************************/

#ifndef fsCNativeRenderTextureRenderDatahdr
#define fsCNativeRenderTextureRenderDatahdr

#include "../../../fsINativeRenderData.h"
#include "../../../fsIRenderTextureRenderData.h"

#include <fsCore/fsBuildConfig.h>

#if defined fsFRAMEWORK_CX
    #include "../../../impl/cocos2d-x/native/fsCNativeRenderTexture.h"
#elif defined fsFRAMEWORK_AX
	#ifdef AXMOL_V3
		#include "../../../impl/axmol/v3/native/fsCNativeRenderTexture.h"
	#else
		#include "../../../impl/axmol/native/fsCNativeRenderTexture.h"
	#endif
#elif defined fsFRAMEWORK_MG
    #include "../../../impl/magnum/native/fsCNativeRenderTexture.h"
#elif defined fsFRAMEWORK_RL
    #include "../../../impl/raylib/native/fsCNativeRenderTexture.h"
#elif defined fsFRAMEWORK_BF
    #include "../../../impl/bgfx/native/fsCNativeRenderTexture.h"
#else
    #error Unhandled platform.
#endif

struct fsSColour4B;
class fsRect;


class fsCNativeRenderTextureRenderData : public fsIRenderTextureRenderData, public fsINativeRenderData
{
	friend class fsCRenderDataFactoryNative;

public:

	~fsCNativeRenderTextureRenderData() override = default;

protected:

	void initialiseScreenDo(fsPoint pDimensions) override;
	void initialiseSolutionDo(fsIImage* pSolution) override;

	void screenShotStartDo();<--- Function in derived class
	void screenShotEndDo(const fsStr& pSceneName);<--- Function in derived class
	void resizeDo(fsPoint const& pSize) override;
	void shadersCreateDo(const fsStr& pVertex, const fsStr& pFragment) override;
	void screenEffectParamsSetDo(fsPoint const& pFocusPos, fsF32 pRadius) override;
	void screenEffectParamsClearDo() override;
	void targetSetDo() override;
	void targetClearDo() override;
	void partialEndDo() override;
	void partialStartDo() override;

	void brushSetDo(fsCResourceName const& pBrush) override;
	void captureRegionSaveDo(const fsRect& pCaptureRect, fsPoint const& pOutputDimensions, fsCResourceName const& pFilename) override;
	void recolourDo(fsSColour4B const& pOld, fsSColour4B const& pNew) override;
	void paintWithSpriteBrushDo(fsPoint const& pPos) override;
	void paintDo(std::vector<fsPoint> const& pPos, fsSColour4B const& pColour) override;

	static fsIRenderData* create();
	fsCNativeRenderTextureRenderData();

	void passToEngineRendererDo(fsIRenderer* pRenderer) override;
	void renderDo() override;

	fsBool batchableDo() const override { return false; }

	void matrixApplyDo(const fsAffineMtx2d& pRenderMatrix) override;

	fsCNativeRenderTexture* nativeImplGet() const override;

private:
};

#endif