/********************************************************************
*
* File: fsCNativeSpriteRenderData.h
*
* Purpose: cocos2d-x implementation of sprite render data.
*
*********************************************************************/
#ifndef fsCNativeRenderTextureRenderDatahdr
#define fsCNativeRenderTextureRenderDatahdr
#include "../../../fsINativeRenderData.h"
#include "../../../fsIRenderTextureRenderData.h"
#include <fsCore/fsBuildConfig.h>
#if defined fsFRAMEWORK_CX
#include "../../../impl/cocos2d-x/native/fsCNativeRenderTexture.h"
#elif defined fsFRAMEWORK_AX
#ifdef AXMOL_V3
#include "../../../impl/axmol/v3/native/fsCNativeRenderTexture.h"
#else
#include "../../../impl/axmol/native/fsCNativeRenderTexture.h"
#endif
#elif defined fsFRAMEWORK_MG
#include "../../../impl/magnum/native/fsCNativeRenderTexture.h"
#elif defined fsFRAMEWORK_RL
#include "../../../impl/raylib/native/fsCNativeRenderTexture.h"
#elif defined fsFRAMEWORK_BF
#include "../../../impl/bgfx/native/fsCNativeRenderTexture.h"
#else
#error Unhandled platform.
#endif
struct fsSColour4B;
class fsRect;
class fsCNativeRenderTextureRenderData : public fsIRenderTextureRenderData, public fsINativeRenderData
{
friend class fsCRenderDataFactoryNative;
public:
~fsCNativeRenderTextureRenderData() override = default;
protected:
void initialiseScreenDo(fsPoint pDimensions) override;
void initialiseSolutionDo(fsIImage* pSolution) override;
void screenShotStartDo();<--- Function in derived class
void screenShotEndDo(const fsStr& pSceneName);<--- Function in derived class
void resizeDo(fsPoint const& pSize) override;
void shadersCreateDo(const fsStr& pVertex, const fsStr& pFragment) override;
void screenEffectParamsSetDo(fsPoint const& pFocusPos, fsF32 pRadius) override;
void screenEffectParamsClearDo() override;
void targetSetDo() override;
void targetClearDo() override;
void partialEndDo() override;
void partialStartDo() override;
void brushSetDo(fsCResourceName const& pBrush) override;
void captureRegionSaveDo(const fsRect& pCaptureRect, fsPoint const& pOutputDimensions, fsCResourceName const& pFilename) override;
void recolourDo(fsSColour4B const& pOld, fsSColour4B const& pNew) override;
void paintWithSpriteBrushDo(fsPoint const& pPos) override;
void paintDo(std::vector<fsPoint> const& pPos, fsSColour4B const& pColour) override;
static fsIRenderData* create();
fsCNativeRenderTextureRenderData();
void passToEngineRendererDo(fsIRenderer* pRenderer) override;
void renderDo() override;
fsBool batchableDo() const override { return false; }
void matrixApplyDo(const fsAffineMtx2d& pRenderMatrix) override;
fsCNativeRenderTexture* nativeImplGet() const override;
private:
};
#endif