/********************************************************************
*
* File: fsCBoundryScroller.h
*
* Purpose: Scroll to edges of map
*
*********************************************************************/
#ifndef fsCBoundryScrollerhdr
#define fsCBoundryScrollerhdr
#include "../fsIScroller.h"
namespace fsNTileMap
{
class fsCBoundryScroller : public fsIScroller
{
public:
fsCBoundryScroller();
virtual ~fsCBoundryScroller();<--- Destructor in derived class
protected:
private:
virtual fsBool tileWrap(fsS32& pSubTilePos, fsS32& pDelta, fsS32& pTileOffset, fsS32 pSubTileMax, fsS32 pTileMax) const override;
};
}
#endif