1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
/********************************************************************
*
*	File:		fsCBoundryScroller.h
*
*	Purpose:	Scroll to edges of map
*
*********************************************************************/

#ifndef fsCBoundryScrollerhdr
#define fsCBoundryScrollerhdr

#include "../fsIScroller.h"

namespace fsNTileMap
{
	class fsCBoundryScroller : public fsIScroller
	{
	public:

		fsCBoundryScroller();
		virtual ~fsCBoundryScroller();<--- Destructor in derived class

	protected:

	private:

		virtual fsBool tileWrap(fsS32& pSubTilePos, fsS32& pDelta, fsS32& pTileOffset, fsS32 pSubTileMax, fsS32 pTileMax) const override;

	};
}

#endif