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/********************************************************************
*
*	File:		fsCInputManager.h
*
*	Purpose:	cocos2dx input manager impl
*
*********************************************************************/

#ifndef fsCInputManagerhdr
#define fsCInputManagerhdr

#include <base/CCEventListenerMouse.h>
#include <base/CCEventListenerKeyboard.h>
#include <base/CCEventListenerTouch.h>

#include "../../fsIInputManager.h"
#include <fsCore/fsStr.h>


class fsCInputManager : public fsIInputManager
{
	friend class fsIInputManager;

public:

	fsS32 pointerTypeGet() const override;
	fsBool hasPhysicalKeyboardGet() const override;

protected:

	void pollKeys() override;

	virtual void stolenInputDo()
	{
	}

	void initialiseDo() override;
	void uninitialiseDo() override;

	fsCInputManager();
	virtual ~fsCInputManager();<--- Destructor in derived class

private:

#ifdef fsDesktop
	void mouseListenerCreate();
	void mouseButtonDownEventCallback(cocos2d::Event* pEvent);
	void mouseButtonUpEventCallback(cocos2d::Event* pEvent);
	void mouseMoveEventCallback(cocos2d::Event* pEvent);

	cocos2d::EventListenerMouse* mMouseListener;
#endif

	fsBool keyDecodeDo(fsS32& pKeyCode) override;

	void keyboardListenerCreate();
	void keyUpEventCallback(cocos2d::EventKeyboard::KeyCode pKeyCode, cocos2d::Event* pEvent);
	void keyDownEventCallback(cocos2d::EventKeyboard::KeyCode pKeyCode, cocos2d::Event* pEvent);

	void touchListenerCreate();
	fsBool touchStartEventCallback(cocos2d::Touch* pTouch, cocos2d::Event* pEvent);
	void touchEndEventCallback(cocos2d::Touch* pTouch, cocos2d::Event* pEvent);
	void touchMoveEventCallback(cocos2d::Touch* pTouch, cocos2d::Event* pEvent);

	cocos2d::EventListenerKeyboard* mKeyboardListener;
	cocos2d::EventListenerTouchOneByOne* mTouchListener;

	std::map<fsS32, fsS64> mKeysDown;
};

#endif