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/********************************************************************
*
*	File:		gfCMiniGameGui.h
*
*	Purpose:	Gui to play tunes from a catalog
*
*********************************************************************/

#ifndef gfCMiniGameGuihdr
#define gfCMiniGameGuihdr

#include "../gfICatalogueGui.h"

class gfICatalogueEntry;
class gfCCatalogueItem;

class gfCMiniGameGui : public gfICatalogueGui
{
	friend class fsCComponentFactory;

public:

	static const fsCUniqueId mTypeId;

protected:

	void listenersDeregisterDo() override;
	void listenersRegisterDo() override;
	fsBool messageProcessDo(const fsCUniqueId& pMessageType,
	                        const fsIMessageDispatcher::sMessageParameters& pParam) override;

	void catalogueLoadDo() override;
	void itemInfoSetDo(fsS32 pEntIndex, fsS32 pChildIndex) const override;

	void initialiseFromVariableTableDo(const fsCVariableTable& pVars) override;

	static fsIComponent* create(fsCEntity* pParent);

	gfCMiniGameGui(fsCEntity* pParent);
	virtual ~gfCMiniGameGui();<--- Destructor in derived class

private:

	void currentMinigamePageSelect();
	void starsEnable(gfCCatalogueItem const* pCatalogueItem, fsCEntity* pCatalogueEntity) const;

};

#endif