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/********************************************************************
*
*	File:		gfCPurchaseActionMinigame.h
*
*	Purpose:	Purchase action to increment an inventory count by an
*				amount set individually by individual shop items
*
*********************************************************************/

#ifndef gfCPurchaseActionMinigamehdr
#define gfCPurchaseActionMinigamehdr

#include <fsCore/fsStr.h>

#include "../../gfIPurchaseAction.h"


class gfCPurchaseActionMinigame : public gfIPurchaseAction
{
public:

	fsBool purchaseHandle(const gfCCatalogueItem* pShopItem) override;

	gfCPurchaseActionMinigame();
	virtual ~gfCPurchaseActionMinigame();<--- Destructor in derived class

protected:

private:

	const static fsStr mSouvenirKey;
};

#endif