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161 | #include "fsC3dSprite.h"
#include <fsCore/src/fsNRnd.h>
#include "fsI3dSpriteRenderData.h"
#include "fsI3dModelData.h"
#include "fsI3dAnimation.h"
#include "fsC3dPathSprite.h"
#include "fsI3dScene.h"
#if defined fsFRAMEWORK_CX
#include "impl/cocos2d-x/fsC3dModelData.h"
#elif defined fsFRAMEWORK_AX
#include "impl/axmol/fsC3dModelData.h"
#elif defined fsFRAMEWORK_RL
#include "impl/raylib/fsC3dModelData.h"
#else
#error Unhandled platform.
#endif
void fsC3dSprite::sceneRemoveFrom(fsI3dScene* const pScene)
{
pScene->spriteRemove(this);
if (mTrack)
{
pScene->spriteRemove(mTrack.get());
}
}
void fsC3dSprite::sceneAddTo(fsI3dScene* const pScene)
{
pScene->spriteAdd(this);
if (mTrack)
{
pScene->spriteAdd(mTrack.get());
}
}
void fsC3dSprite::offsetSet(const fsVec3d& pPos)
{
mPos = pPos;
mModelData->offsetSet(pPos);
}
fsVec3d fsC3dSprite::posGet()
{
return mPos;
}
void fsC3dSprite::scaleSet(fsF32 pScale)
{
mScale = pScale;
mModelData->scaleSet(pScale);
}
fsF32 fsC3dSprite::scaleGet()
{
return mScale;
}
void fsC3dSprite::angleSet(const fsVec3d& pAngle)
{
mAngle = pAngle;
}
fsVec3d fsC3dSprite::angleGet()
{
return mAngle;
}
void fsC3dSprite::alignToTrack(fsI3dModelData* const pTrackModelData)
{
mModelData->alignToTrack(pTrackModelData);
}
void fsC3dSprite::update(fsS32 pDeltaMS)
{
if (mAnimation)
{
mAnimation->update(pDeltaMS);
}
if (mPathAnimation)
{
mPathAnimation->update(pDeltaMS);
}
if (mTrack)
{
mTrack->follow(pDeltaMS);
}
mModelData->update(pDeltaMS);
}
void fsC3dSprite::nextAnimPlay()
{
if (++mCurrAnim == mAnimationOrder.end())
{
mCurrAnim = mAnimationOrder.begin();
}
activeAnimationSet(*mCurrAnim, [this]() { nextAnimPlay(); });
}
void fsC3dSprite::randomAnimPlay()
{
auto anim = mAnimations.begin();
std::advance(anim, fsNRnd::uInt32GetWithLimit(mAnimations.size()));
activeAnimationSet(anim->first, [this]() { randomAnimPlay(); });
}
void fsC3dSprite::trackSet(std::shared_ptr<fsC3dPathSprite> pTrack)
{
mTrack = pTrack;
mTrack->init(this);
}
void fsC3dSprite::pathAnimationSet(const fsStr& pAnimationName)
{
mPathAnimation = (*mAnimations.find(pAnimationName)).second.get();
mModelData->animationSet(mPathAnimation, nullptr);
}
void fsC3dSprite::activeAnimationSet(const fsStr& pAnimationName, std::function<void()> pCallBack)
{
activeAnimationSetDo(pAnimationName, pCallBack);
}
void fsC3dSprite::activeAnimationSetDo(const fsStr& pAnimationName, std::function<void()> pCallBack)
{
mAnimation = (*mAnimations.find(pAnimationName)).second.get();
mModelData->animationSet(mAnimation, pCallBack);
}
void fsC3dSprite::animationAdd(std::shared_ptr<fsI3dAnimation> pAnimation, const fsStr& pName)
{
mAnimations.insert(std::pair<fsStr, std::shared_ptr<fsI3dAnimation>>(pName, pAnimation));
mAnimationOrder.push_back(pName);
}
std::shared_ptr<fsC3dSprite> fsC3dSprite::create(std::shared_ptr<fsI3dModelData> pModelData)
{
return std::shared_ptr<fsC3dSprite>(new fsC3dSprite(pModelData));
}
fsC3dSprite::fsC3dSprite(std::shared_ptr<fsI3dModelData> pModelData) :<--- Member variable 'fsC3dSprite::mCurrAnim' is not initialized in the constructor. [+]Member variable 'fsC3dSprite::mCurrAnim' is not initialized in the constructor. Member variables of native types, pointers, or references are left uninitialized when the class is instantiated. That may cause bugs or undefined behavior.
mModelData(pModelData),
mTrack(nullptr),
mPathAnimation(nullptr),
mAnimation(nullptr),
mPos(0.0f, 0.0f, 0.0f),
mScale(1.0f),
mAngle(0.0f, 0.0f, 0.0f)
{
}
fsC3dSprite::~fsC3dSprite()
{
}
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