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/********************************************************************
*
*	File:		fsCInputManager.h
*
*	Purpose:	cocos2dx input manager impl
*
*********************************************************************/

#ifndef fsCInputManagerhdr
#define fsCInputManagerhdr

#include "../../fsIInputManager.h"


class fsCInputManager : public fsIInputManager
{
	friend class fsIInputManager;

public:

	fsS32 pointerTypeGet() const override;
	fsBool hasPhysicalKeyboardGet() const override;

protected:

	void pollKeys() override;

	virtual void stolenInputDo()
	{
	}

	void initialiseDo() override;
	void uninitialiseDo() override;

	fsCInputManager();
	virtual ~fsCInputManager();<--- Destructor in derived class

private:

#ifdef fsDesktop
	void mouseListenerCreate();
#endif

	fsBool keyDecodeDo(fsS32& pKeyCode);<--- Function in derived class

	void keyboardListenerCreate();

	void touchListenerCreate();

	std::map<fsS32, fsS64> mKeysDown;
};

#endif