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/********************************************************************
*
*	File:		gfCTappableCollectableComponent.h
*
*	Purpose:	To control entities which are collected when they are
*				tapped.
*
*********************************************************************/

#ifndef gfCTappableCollectableComponenthdr
#define gfCTappableCollectableComponenthdr

#include "gfICollectableComponent.h"

class fsISpriteComponent;
class gfCGhostSpriteComponent;
struct fsPoint;


class gfCTappableCollectableComponent : public gfICollectableComponent
{
	friend class fsCComponentFactory;
	friend class gfCTutorialSequencerComponent;

public:

	void touchHitSpriteStore();

	static const fsCUniqueId mTypeId;
	virtual ~gfCTappableCollectableComponent();<--- Destructor in derived class

protected:

	virtual fsBool collectable() const { return true; }

	virtual fsBool hitTestAndCollect(const fsPoint& pPointerPos);
	virtual fsBool hitTest(const fsPoint& pPointerPos);
	void deserialiseDo() override;

	void listenersRegisterDo() override;
	void listenersDeregisterDo() override;
	fsBool messageProcessDo(const fsCUniqueId& pMessageType,
	                        const fsIMessageDispatcher::sMessageParameters& pParam) override;

	void inputStealDo() override;
	void activateDo() override;
	void deactivateDo() override;

	static fsIComponent* create(fsCEntity* pParent);
	gfCTappableCollectableComponent(fsCEntity* pParent);

	fsBool mTakingInput;

	fsISpriteComponent* mTouchHitSprite;

	gfCGhostSpriteComponent* mGhostSpriteComp;

private:

	fsBool mouseNoLongerOver(const fsIMessageDispatcher::sMessageParameters& pParam);

	fsBool pointerDownHandle(const fsIMessageDispatcher::sMessageParameters& pParam);
	void pointerUpHandle(const fsPoint& pPointerPos);
};

#endif