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#include "gfCSubSceneComponent.h"

#include <fsCore/src/fsNRnd.h>
#include <fsCore/src/debug/fsAssert.h>

#include <fsRenderer/src/components/fsCSpriteComponent.h>
#include <fsAppCore/fsIDisplay.h>
#include <fsAppCore/src/fsCAppMessageDispatcher.h>
#include <fsAppCore/src/fsILevelBasedAppCoreMain.h>

#include <gfMinigameCore/components/spotTheDiff/gfCSpotTheDiffMinigameComponent.h>
#include <gfComponents/components/gfICollectableComponent.h>
#include <gfComponents/components/gfCNavigateComponent.h>
#include <gfComponents/gfIPickListEntryGui.h>

#include "gfCSubSceneExitComponent.h"
#include "gfCSubSceneNavigateComponent.h"

const fsCUniqueId gfCSubSceneComponent::mTypeId("fsCSubSceneComponent");
const fsStr gfCSubSceneComponent::mSubSceneNamePrefix("subScene");
const fsStr gfCSubSceneComponent::mEntityPrefix("Background");


void gfCSubSceneComponent::initialiseDo(fsS32 pIndex)
{
	if (fsISpriteComponent* const sprComp = parentGet()->spriteComponentGet())
	{
		const fsBool fullScreenSubScene = (sprComp->widthGet() >= fsIDisplay::instanceGet()->designCanvasWidthGet() &&
			sprComp->heightGet() >= fsIDisplay::instanceGet()->designCanvasHeightGet());

		if (!pIndex || fullScreenSubScene)
		{
			parentGet()->componentDestroy(gfCSubSceneExitComponent::mTypeId);
		}
	}
}

void gfCSubSceneComponent::subSceneActivateIfAnythinggClickable() const
{
	if (clickableEntsAvailableGet())
	{
		fsCAppMessageDispatcher::instanceGet()->messageDispatch(mAcivateForNavigationToSubScenedMsg,
		    sSubSceneOpenEventMsgParam(indexGet()));
	}
	else
	{
		subSceneCloseAndDeactivateIfNothingClickable();
	}
}

void gfCSubSceneComponent::subSceneCloseAndDeactivateIfNothingClickable() const
{
	if (indexGet() && !clickableEntsAvailableGet())
	{
		fsCAppMessageDispatcher::instanceGet()->messageDispatch(mDeacivateForNavigationToSubScenedMsg,
		    sSubSceneOpenEventMsgParam(indexGet()));
		parentGet()->visibleSet(false);
	}
}

fsBool gfCSubSceneComponent::entityClickable(const fsCEntity* const pEnt) const
{
	if (gfICollectableComponent* const collectable{pEnt->firstComponentOfFamilyType<gfICollectableComponent>()})
	{
		if (!collectable->isInactivatedGet() && !collectable->hasBeenCollectedGet())
		{
			return true;
		}
	}

	return false;
}

fsBool gfCSubSceneComponent::minigameEntsAvailableGet() const
{
	auto minigameEnts = parentGet()->childEntitiesWithComponentsOfFamilyType<gfIMinigameComponent>();
	for (fsCEntity* const ent : minigameEnts)<--- Consider using std::any_of algorithm instead of a raw loop.
	{
		if (!ent->firstComponentOfFamilyType<gfIMinigameComponent>()->completedGet())
		{
			return true;
		}
	}

	return false;
}

fsBool gfCSubSceneComponent::clickableEntsAvailableGet() const
{
	auto clickableEnts = parentGet()->childEntitiesWithComponentsOfFamilyType<gfICollectableComponent>();
	for (fsCEntity* const ent : clickableEnts)<--- Variable 'ent' can be declared as pointer to const<--- Consider using std::any_of algorithm instead of a raw loop.
	{
		if (entityClickable(ent))
		{
			return true;
		}
	}

	clickableEnts = parentGet()->childEntitiesWithComponentsOfFamilyType<gfCNavigateComponent>();
	for (fsCEntity* const ent : clickableEnts)<--- Consider using std::any_of algorithm instead of a raw loop.
	{
		if (ent->componentGet<gfCNavigateComponent>()->activeGet())
		{
			return true;
		}
	}

	return clickableEntsAvailableGetDo() || minigameEntsAvailableGet();
}

void gfCSubSceneComponent::listenersDeregisterDo()
{
	fsIMessageListenerComponent::listenersDeregisterDo();
	fsCAppMessageDispatcher::instanceGet()->listenerDeregister(mSubSceneOpenMsg, this);
	fsCAppMessageDispatcher::instanceGet()->listenerDeregister(mTopSubSceneCloseMsg, this);
	fsCAppMessageDispatcher::instanceGet()->listenerDeregister(gfICollectableComponent::mCollectionEndMsg, this);
	fsCAppMessageDispatcher::instanceGet()->listenerDeregister(gfIPickListEntryGui::mAddedEntryToPickListdMsg, this);
	fsIInputManager::instanceGet()->listenerDeregister(fsIInputManager::mPointerDownMsg, this);
	fsIInputManager::instanceGet()->listenerDeregister(fsIInputManager::mPointerMoveMsg, this);
	fsIInputManager::instanceGet()->listenerDeregister(fsIInputManager::mPointerUpMsg, this);
}

void gfCSubSceneComponent::listenersRegisterDo()
{
	fsIMessageListenerComponent::listenersRegisterDo();
	fsCAppMessageDispatcher::instanceGet()->listenerRegister(mSubSceneOpenMsg, this);
	fsCAppMessageDispatcher::instanceGet()->listenerRegister(mTopSubSceneCloseMsg, this);
	fsCAppMessageDispatcher::instanceGet()->listenerRegister(gfICollectableComponent::mCollectionEndMsg, this);
	fsCAppMessageDispatcher::instanceGet()->listenerRegister(gfIPickListEntryGui::mAddedEntryToPickListdMsg, this);
	fsIInputManager::instanceGet()->listenerRegister(fsIInputManager::mPointerDownMsg, this);
	fsIInputManager::instanceGet()->listenerRegister(fsIInputManager::mPointerMoveMsg, this);
	fsIInputManager::instanceGet()->listenerRegister(fsIInputManager::mPointerUpMsg, this);
}

fsBool gfCSubSceneComponent::messageProcessDo(const fsCUniqueId& pMessageType,
                                              const fsIMessageDispatcher::sMessageParameters& pParam)
{
	if (pMessageType == mSubSceneOpenMsg)
	{
		if (indexGet() == static_cast<const sSubSceneOpenEventMsgParam&>(pParam).mSubIndex)
		{
			fsAssert(parentGet()->visibleGet() == false, "SubScene already open.\n");
			parentGet()->visibleSet(true);
			return true;
		}
	}
	else if (gfIPickListEntryGui::mAddedEntryToPickListdMsg == pMessageType)
	{
		subSceneActivateIfAnythinggClickable();
	}
	else if (parentGet()->visibleGet())
	{
		if (pMessageType == mTopSubSceneCloseMsg)
		{
			subSceneCloseAndDeactivateIfNothingClickable();
			parentGet()->visibleSet(false);
			return true;
		}
		if (pMessageType == fsIInputManager::mPointerDownMsg)
		{
			return true;
		}
		if (pMessageType == fsIInputManager::mPointerMoveMsg)
		{
			return true;
		}
		if (pMessageType == fsIInputManager::mPointerUpMsg)
		{
			return true;
		}
		if (gfICollectableComponent::mCollectionEndMsg == pMessageType)
		{
			subSceneCloseAndDeactivateIfNothingClickable();
			// allow the message to propagate to fsCBonusEntityCountComponent
		}
	}
	return false;
}

fsIComponent* const gfCSubSceneComponent::create(fsCEntity* pParent)
{
	auto* const subSceneComp = new gfCSubSceneComponent(pParent);
	const fsS32 inputType = fsIInputManager::instanceGet()->pointerTypeGet();
	if (fsIInputManager::ePOINTER_TYPE_MULTI_TOUCH == inputType
		|| fsIInputManager::ePOINTER_TYPE_SINGLE_TOUCH == inputType)
	{
		// Because a single hit point under your finger on a touch device just doesn't work, 
		// so we use another sprite to mark out the tip of your finger
		subSceneComp->touchHitSpriteLoad();
	}
	return subSceneComp;
}

gfCSubSceneComponent::gfCSubSceneComponent(fsCEntity* const pParent) :
	fsISubSceneComponent(pParent)
{
}

gfCSubSceneComponent::~gfCSubSceneComponent()
{
}