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248 | #include "gfILevelLoaderComponent.h"
#include <fsCore/fsIFile.h>
#include <fsCore/fsIResourceNamePathAdjuster.h>
#include <fsCore/src/fsCAppSettings.h>
#include <fsCore/src/fsCResourceName.h>
#include <fsCore/src/fsCVariableTable.h>
#include <fsCore/src/debug/fsAssert.h>
#include <fsAppCore/src/fsILevelBasedAppCoreMain.h>
#include <fsAppCore/src/components/fsCNameComponent.h>
#include <fsRenderer/src/fsCBrushManager.h>
#include <fsRenderer/src/components/fsCAnimatingSpriteComponent.h>
#include <fsRenderer/src/components/fsCParticleEmitterComponent.h>
#include <fsRenderer/src/components/fsISpriteComponent.h>
#if defined fs3d
#include <fs3d/components/fsC3dSceneSpriteComponent.h>
#endif
#include <gfComponents/components/gfCTappableCollectableComponent.h>
#include <gfComponents/components/subScene/gfCSubSceneComponent.h>
#include <gfComponents/components/subScene/gfCSubSceneNavigateComponent.h>
#include "components/subScene/gfIOpaqueLensComponent.h"
fsStr gfILevelLoaderComponent::levelSceneFilenameGet(const fsStr& pLevelFolder) const
{
fsStr const sceneFileKey = {"sceneFile"};
fsStr const defaultSceneFile = {"coords.txt"};
fsCVariableTable const* const settings = fsILevelBasedAppCoreMain::instanceGet()->levelSettingsGet();
fsStr const sceneFile = settings->strGetWithDefault(sceneFileKey, defaultSceneFile);
if (sceneFile == defaultSceneFile)
{
return pLevelFolder + mLayersSubFolder + sceneFile;
}
return pLevelFolder + sceneFile;
}
void gfILevelLoaderComponent::collectablEntitiesInitialise(std::vector<fsCEntity*>& pNewEnts)
{
collectablEntitiesInitialiseDo(pNewEnts);
}
void gfILevelLoaderComponent::tappableEntitiesTouchHitSpriteSet(std::vector<fsCEntity*>& pNewEnts)<--- Parameter 'pNewEnts' can be declared as reference to const
{
for (fsCEntity* ent : pNewEnts)
{
if (auto* const tappableComp = ent->componentGet<gfCTappableCollectableComponent>())
{
tappableComp->touchHitSpriteStore();
}
}
}
void gfILevelLoaderComponent::entitiesAddToSubScenes(std::vector<fsCEntity*>& pNewEnts) const<--- Parameter 'pNewEnts' can be declared as reference to const
{
fsCEntity* currSubSceneEnt{nullptr};
fsS32 subSceneIndex{0};
for (fsCEntity* const ent : pNewEnts)
{
if (ent->firstComponentOfFamilyType<gfCSubSceneComponent>())
{
currSubSceneEnt = ent;
parentGet()->childAdd(currSubSceneEnt);
subSceneCompInit(currSubSceneEnt, subSceneIndex++);
}
else
{
fsAssert(currSubSceneEnt != nullptr, "Expected first entity in the scene to be a background.\n");
ent->posSet(ent->posGet() - currSubSceneEnt->posGet());
if (auto* const navComp = ent->firstComponentOfFamilyType<gfCSubSceneNavigateComponent>())
{
navComp->addToSubScene(currSubSceneEnt);
// currSubSceneEnt->childAdd(navComp->particleEntityGet());
// navComp->particleEntityGet()->posSet(ent->posGet() - currSubSceneEnt->posGet());
}
currSubSceneEnt->childAdd(ent);
if (fsCParticleEmitterComponent* pe = ent->componentGet<fsCParticleEmitterComponent>())
{
pe->finalise();
}
}
}
}
void gfILevelLoaderComponent::subSceneCompInit(fsCEntity* pSubSceneEnt, fsS32 pIndex) const
{
pSubSceneEnt->nameSet(gfCSubSceneComponent::mSubSceneNamePrefix + fsStr(pIndex));
if (auto* const subSceneComp = pSubSceneEnt->firstComponentOfFamilyType<gfCSubSceneComponent>())
{
subSceneComp->initialise(pIndex);
}
pSubSceneEnt->visibleSet(0 == pIndex);
}
void gfILevelLoaderComponent::particleEntitiesInitialise(const fsStr& pFolder, std::vector<fsCEntity*>& pNewEnts)<--- Parameter 'pNewEnts' can be declared as reference to const
{
for (fsCEntity* ent : pNewEnts)
{
if (auto* const parEmitComp = ent->firstComponentOfFamilyType<fsCParticleEmitterComponent>())
{
if (!ent->componentGet<gfCSubSceneNavigateComponent>())
{
fsCResourceName localParticleFile{
pFolder + "particles/" + fsCNameComponent::get(ent)->nameSansPrefixGet() + ".txt",
fsCResourceName::eRES_LOCATION_ASSETS
};
if (fsIFile::fileExistsGet(localParticleFile))
{
parEmitComp->particelDataLoad(localParticleFile);
}
else
{
fsCResourceName globalParticleFile{
"particles/" + fsCNameComponent::get(ent)->nameSansPrefixGet() + ".txt",
fsCResourceName::eRES_LOCATION_ASSETS
};
if (fsIFile::fileExistsGet(globalParticleFile))
{
parEmitComp->particelDataLoad(globalParticleFile);
}
}
}
}
}
}
void gfILevelLoaderComponent::visibleEntitiesInitialise(const fsStr& pSceneFolderPath,
std::vector<fsCEntity*>& pNewEnts)<--- Parameter 'pNewEnts' can be declared as reference to const
{
for (fsCEntity* ent : pNewEnts)
{
if (fsISpriteComponent* const sprComp = ent->spriteComponentGet())
{
spriteComponentInitialise(pSceneFolderPath + mLayersSubFolder, ent, sprComp);
}
else if (auto* const sceneSprComp = ent->componentGet<fsCAnimatingSpriteComponent>())
{
sceneSprComp->initialise(pSceneFolderPath, false);
}
#if defined fs3d
else if (auto * const sceneSprComp = ent->componentGet< fsC3dSceneSpriteComponent >())
{
sceneSprComp->initialise(pSceneFolderPath);
}
#endif
}
}
fsStr gfILevelLoaderComponent::imageFileNameGet(fsCEntity* const pEntity, const fsStr& pSceneFolderPath)
{
return pEntity->nameGet();
}
void gfILevelLoaderComponent::spriteComponentInitialise(const fsStr& pSceneFolderPath, fsCEntity* pEntity,
fsISpriteComponent* pSprComp)
{
if (pEntity->firstComponentOfFamilyType<gfIOpaqueLensComponent>())
{
return;
}
fsStr entFullName = imageFileNameGet(pEntity, pSceneFolderPath);
fsStr brushFn{""};
if (fsStr::npos != entFullName.find("CMN-"))
{
entFullName.chomp("CMN-");
brushFn = "gui/common/";
}
else if (fsStr::npos == entFullName.find(fsIResourceNamePathAdjuster::mPathSeparator))
{
brushFn = pSceneFolderPath;
}
brushFn += entFullName;
pSprComp->brushSet(fsCBrushManager::instanceGet()->get(
fsCResourceName(brushFn, fsCResourceName::eRES_LOCATION_ASSETS), true));
}
fsStr gfILevelLoaderComponent::layersSubFolderGet(const fsStr& pLevelFolder)
{
const auto localisedLayerFolder = fsIResourceNamePathAdjuster::localisedLevelLayersFolderGet();
auto potential_layers_files = std::vector<fsStr> {
"Spine.json",
"coords.txt",
};
for (auto& file : potential_layers_files)<--- Variable 'file' can be declared as reference to const
{
if (fsIFile::fileExistsGet(fsCResourceName(pLevelFolder + localisedLayerFolder + file, fsCResourceName::eRES_LOCATION_ASSETS)))
{<--- Consider using std::any_of algorithm instead of a raw loop.
return localisedLayerFolder;
}
}
for (auto& file : potential_layers_files)<--- Variable 'file' can be declared as reference to const
{
if (fsIFile::fileExistsGet(fsCResourceName(pLevelFolder + fsIResourceNamePathAdjuster::mLayersFolder + file, fsCResourceName::eRES_LOCATION_ASSETS)))
{<--- Consider using std::any_of algorithm instead of a raw loop.
return fsIResourceNamePathAdjuster::mLayersFolder;
}
}
return "";
}
void gfILevelLoaderComponent::texturePagesLoad(const fsStr& pSplitFolderPath)
{
fsS32 index{0};
fsCResourceName texPgName{
pSplitFolderPath + "texturePage" + fsStr(index) + ".txt", fsCResourceName::eRES_LOCATION_ASSETS
};
while (fsIFile::fileExistsGet(texPgName))
{
fsCBrushManager::instanceGet()->texturePageLoad(fsITexture::fsSOptions(texPgName, true, true));
texPgName = fsCResourceName{
pSplitFolderPath + "texturePage" + fsStr(++index) + ".txt", fsCResourceName::eRES_LOCATION_ASSETS
};
}
index = 0;
texPgName = fsCResourceName(pSplitFolderPath + "texturePage" + fsStr(index) + "-m.txt",
fsCResourceName::eRES_LOCATION_ASSETS);
while (fsIFile::fileExistsGet(texPgName))
{
fsCBrushManager::instanceGet()->maskTexturePageLoad(fsITexture::fsSOptions(texPgName, false, true));
texPgName = fsCResourceName{
pSplitFolderPath + "texturePage" + fsStr(++index) + "-m.txt", fsCResourceName::eRES_LOCATION_ASSETS
};
}
fsCBrushManager::instanceGet()->rawBrushesFinalise();
}
gfILevelLoaderComponent::gfILevelLoaderComponent(fsCEntity* pParent) :
fsIComponent(pParent),
mLayersSubFolder("")
{
}
gfILevelLoaderComponent::~gfILevelLoaderComponent()
{
}
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