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#include "gfCLocaleSelectGui.h"

#include "fsIDisplay.h"
#include "fsIFile.h"
#include "fsIResourceNamePathAdjuster.h"
#include "fsRenderer/src/fsCBrushManager.h"
#include "fsRenderer/src/components/fsCTextSpriteComponent.h"
#include "fsRenderer/src/components/fsISpriteComponent.h"
#include "src/fsCAppSettings.h"
#include "src/fsCLocalisedStrings.h"
#include "src/fsCProfileManager.h"
#include "src/fsCResourceName.h"
#include "src/fsCVariableTable.h"
#include "src/fsILevelBasedAppCoreMain.h"
#include "src/components/gui/elements/fsCButtonComponent.h"
#include "src/components/gui/elements/fsCCheckBoxComponent.h"
#include "src/components/gui/elements/fsCCheckBoxGroupComponent.h"


const fsCUniqueId gfCLocaleSelectGui::mTypeId("gfCLocaleSelectGui");

fsBool gfCLocaleSelectGui::onButtonClicked(fsCButtonComponent* pButtonComp)
{
	const fsStr& btnName = pButtonComp->parentGet()->nameGet();
	if ("LocaleSelectApplyButton" == btnName)
	{
		auto languageGroup = parentGet()->firstChildEntityWithComponentsOfFamilyType<fsCCheckBoxGroupComponent>();
		auto languages = languageGroup->childEntitiesWithComponentsOfFamilyType<fsCCheckBoxComponent>();
		for (const auto& language: languages)<--- Consider using std::any_of algorithm instead of a raw loop.
		{
			if (language->componentGet<fsCCheckBoxComponent>()->valueGet())
			{
				fsCProfileManager::instanceGet()->savedDataGet()->strSet(fsCGlobalSavedData::mCurrentLocale, language->nameGet());
				fsCProfileManager::instanceGet()->allDataSave(false);
				fsCAppCoreMain::instanceGet()->localeGet()->localeSet(language->nameGet());

				if (parentGet()->nameGet() == "localeSelectInitGui")
				{
					parentGet()->destroy();
					fsCAppCoreMain::instanceGet()->childAddToAppScene(
						fsIGuiComponent::guiCreateFromFile(fsCResourceName("notPacked/splashScreen.txt",
												   fsCResourceName::eRES_LOCATION_ASSETS)));
				}
				else
				{
					fsILevelBasedAppCoreMain::instanceGet()->quitToMenuSet();
				}

				return true;
			}
		}

		return true;
	}
	return false;
}

void gfCLocaleSelectGui::initialiseFromVariableTableDo(const fsCVariableTable& pVars)
{
	fsIGuiComponent::initialiseFromVariableTableDo(pVars);

	mLocaleEntityLayoutFile = pVars.strGet("localeEntityLayoutFile");

	auto currentLocale = fsCProfileManager::instanceGet()->savedDataGet()->strGet(fsCGlobalSavedData::mCurrentLocale);
	currentLocale = currentLocale.emptyGet() ? "en" : currentLocale;

	if (fsCEntity* const langEnt = parentGet()->childFind("languageSelect"))
	{
		if (fsITextSpriteComponent* const txt = langEnt->textComponentGet())
		{
			txt->textSet(fsCLocalisedStrings::localisedStringGet("languageSelectTitle" + currentLocale));
		}
	}

	auto languageGroup = parentGet()->firstChildEntityWithComponentsOfFamilyType<fsCCheckBoxGroupComponent>();
	const auto languages = fsCAppCoreMain::instanceGet()->localeGet()->supportedLanguagesGet();
	auto stride = 32;
	fsVec2d pos( 0.0f, 0.0f);
	for (const auto& language: languages)
	{
		auto languageOptionFolder = mLocaleEntityLayoutFile;
		languageOptionFolder.erase(languageOptionFolder.rfind(fsIResourceNamePathAdjuster::mPathSeparator) + 1);

		const auto languageOption = guiCreateFromFile(fsCResourceName(mLocaleEntityLayoutFile,
			fsCResourceName::eRES_LOCATION_ASSETS), languageGroup, false);
		languageOption->posSet(pos);
		languageOption->nameSet(language.first);
		pos.y += stride;

		auto languageButton = languageOption->componentGet<fsCCheckBoxComponent>();
		languageButton->groupInitialise();
		languageOption->firstChildEntityWithComponentsOfFamilyType<fsCTextSpriteComponent>()->textComponentGet()->textSet(
			fsCLocalisedStrings::localisedStringGet("languageSelect" + language.first));
	}
}

fsIComponent* gfCLocaleSelectGui::create(fsCEntity* pParent)
{
	return new gfCLocaleSelectGui(pParent);
}

gfCLocaleSelectGui::gfCLocaleSelectGui(fsCEntity* const pParent) :
	fsIGuiComponent(pParent)
{
}

gfCLocaleSelectGui::~gfCLocaleSelectGui()
{
}