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105 | #ifndef gfCInGameAdsManagerhdr
#define gfCInGameAdsManagerhdr
#include <fsCore/fsStr.h>
#include <fsCore/src/fsCUniqueId.h>
#include <fsPlatform/ads/fsAdsService.h>
#include <fsPlatform/ads/fsAdsFactory.h>
#include <string>
#include <memory>
#include <vector>
class gfCInGameAdsManager : public fsAdsService::Observer
{
public:
static const fsCUniqueId mRewardUnlockGrantedMsg;
#if defined(fsInGameAds)
static gfCInGameAdsManager& instanceGet();
#else
static gfCInGameAdsManager& instanceGet()
{
static gfCInGameAdsManager sInstance;
return sInstance;
}
#endif
#if defined(fsInGameAds)
void bannerAdBegin(const fsStr& pPlacementId = fsStr("banner"));
void bannerAdReset();
void bannerAdEnd();
void interstitialAdShow(const fsStr& pPlacementId = fsStr(""));
void rewardAdShow(const fsStr& pPlacementId = fsStr(""));
void rewardUnlockAdShow(const fsStr& pPlacementId = fsStr(""));
void rewardUnlockAdCancel();
void playableAdShow(const fsStr& pPlacementId = fsStr(""));
void placementIdSet(fsAdsPlacementKind pKind, const fsStr& pPlacementId);
void appIdSet(const fsStr& pAppId);
void supplierOrderSet(const std::vector<std::string>& pSupplierOrder);
fsBool adActive() const;
fsBool transitionBlocked() const;
fsBool rewardUnlockAvailable() const;
fsBool rewardUnlockInFlight() const;
void onAdLoaded(const fsAdsPlacement& placement) override;
void onAdFailed(const fsAdsPlacement& placement, const std::string& reason) override;
void onAdShown(const fsAdsPlacement& placement) override;
void onAdClosed(const fsAdsPlacement& placement) override;
void onRewardEarned(const fsAdsPlacement& placement) override;
#else
inline void bannerAdBegin(const fsStr&) {}<--- Either there is a missing 'override', or the member function 'gfCInGameAdsManager::bannerAdBegin' can be static.
inline void bannerAdReset() {}<--- Either there is a missing 'override', or the member function 'gfCInGameAdsManager::bannerAdReset' can be static.
inline void bannerAdEnd() {}<--- Either there is a missing 'override', or the member function 'gfCInGameAdsManager::bannerAdEnd' can be static.
inline void interstitialAdShow(const fsStr& = fsStr("")) {}<--- Either there is a missing 'override', or the member function 'gfCInGameAdsManager::interstitialAdShow' can be static.
inline void rewardAdShow(const fsStr& = fsStr("")) {}<--- Either there is a missing 'override', or the member function 'gfCInGameAdsManager::rewardAdShow' can be static.
inline void rewardUnlockAdShow(const fsStr& = fsStr("")) {}<--- Either there is a missing 'override', or the member function 'gfCInGameAdsManager::rewardUnlockAdShow' can be static.
inline void rewardUnlockAdCancel() {}<--- Either there is a missing 'override', or the member function 'gfCInGameAdsManager::rewardUnlockAdCancel' can be static.
inline void playableAdShow(const fsStr& = fsStr("")) {}<--- Either there is a missing 'override', or the member function 'gfCInGameAdsManager::playableAdShow' can be static.
inline void placementIdSet(fsAdsPlacementKind, const fsStr&) {}<--- Either there is a missing 'override', or the member function 'gfCInGameAdsManager::placementIdSet' can be static.
inline void appIdSet(const fsStr&) {}<--- Either there is a missing 'override', or the member function 'gfCInGameAdsManager::appIdSet' can be static.
inline void supplierOrderSet(const std::vector<std::string>&) {}<--- Either there is a missing 'override', or the member function 'gfCInGameAdsManager::supplierOrderSet' can be static.
inline fsBool adActive() const { return false; }
inline fsBool transitionBlocked() const { return false; }
inline fsBool rewardUnlockAvailable() const { return false; }
inline fsBool rewardUnlockInFlight() const { return false; }
#endif
private:
gfCInGameAdsManager();
~gfCInGameAdsManager();
void initialise();
void shutdown();
void adShowRequest(fsAdsPlacementKind pKind, const fsStr& pPlacementId = fsStr(""));
void adShowRequest(const fsAdsPlacement& pPlacement);
void clearPendingRequest();
void requestNextSupplier();
void rewardUnlockStateClear();
fsStr defaultPlacementIdFor(fsAdsPlacementKind pKind) const;
bool pendingMatches(const fsAdsPlacement& pPlacement) const;
std::unique_ptr<fsAdsService> mAdsService;
#if defined(fsInGameAds)
std::vector<std::string> mSupplierOrder;
#endif
fsStr mBannerPlacementId;
fsStr mInterstitialPlacementId;
fsStr mRewardPlacementId;
fsStr mPlayablePlacementId;
fsStr mAppId;
fsAdsPlacement mPendingPlacement;
fsBool mHasPendingPlacement;
fsBool mPendingHasExplicitSupplier;
int mSupplierIndex;
fsBool mAdActive;
fsBool mRewardUnlockPending;
fsBool mRewardUnlockEarned;
fsBool mRewardFallbackToInterstitial;
};
#endif
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