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/********************************************************************
*
*	File:		fsCLevelSequencerMapLevelComponent.h
*	
*	Purpose:	Map navigation level sequence level
*
*********************************************************************/

#ifndef fsCLevelSequencerMapLevelComponenthdr
#define fsCLevelSequencerMapLevelComponenthdr

#include "../gfCLevelSequencerLevelComponent.h"

class fsCEntity;
struct fsPoint;


class gfCLevelSequencerMapLevelComponent : public gfCLevelSequencerLevelComponent
{
	friend class gfIAutoTestLevelUserInputComponent;

public:

	static const fsStr mLevPrefix;

	static fsStr iconFileNameGet(const fsStr& pLevelname, const fsStr& pFolder);
	static fsStr newIconFileNameGet(const fsStr& pLevelname);
	static fsStr iconFileNameGet(const fsStr& pLevelname);

	void rollOverSet(fsBool pOver);

	fsS32 widthGet() const;

	void levelIconAlphaSet(fsF32 pVal);

	void activeGlowUpdate(fsS32 pTime);

	void infoSet(fsBool pCurrLev);

	fsBool visitedGet() { return mVisited; }
	void visibilitySet(fsBool pVisibility);
	void posSet(const fsPoint& pPos);
	void levelIconEntityCreate(fsCEntity* pParent, const fsStr& pLayoutFile, fsBool pCurrLev);

	gfCLevelSequencerMapLevelComponent(const fsStr& pLevelPath, const fsStr& pLevelFolder);
	virtual ~gfCLevelSequencerMapLevelComponent();<--- Destructor in derived class

protected:
	
	fsStr levelNameGetDo() const override;

private:

	void levelNameSet();
	void starRatingSet();
	void bonusBonusSet();
	void starInit(const fsStr& pName, fsBool pVisible);

	fsBool mVisited;
	fsCEntity* mLevelIconEntity;
};

#endif