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/********************************************************************
*
*	Created:	24/4/2014   15:35
*
*	File:		fsCSilhouettePickListEntryGui.h
*
*	Author:		Mick Waites
*	
*	Purpose:	Sprite entries which display as black silhouettes
*				until collected at which point they fade to full
*				colour.
*
*********************************************************************/

#ifndef fsCSilhouettePickListEntryGuihdr
#define fsCSilhouettePickListEntryGuihdr

#include <fsCore/fsSColour.h>
#include <fsCore/src/fsCUniqueId.h>

#include <fsAppCore/src/fsCGraph.h>

#include "gfIHintablePickListEntry.h"


class fsCSilhouettePickListEntryGui : public gfIHintablePickListEntry
{
	friend class fsCComponentFactory;

public:

	static const fsCUniqueId mTypeId;

	virtual ~fsCSilhouettePickListEntryGui() = default;<--- Destructor in derived class

protected:

	void serialiseDo() override;
	void deserialiseDo() override;

	void deactivateDo() override;
	void activateDo(std::vector<fsCEntity*> pMyEntities) override;
	fsBool transitionOnUpdate(fsS32 pDeltaMs) override;
	fsBool transitionOffUpdate(fsS32 pDeltaMs) override;
	fsBool entityCollectedHandle() override;

	void initialiseFromVariableTableDo(const fsCVariableTable& pVars) override;

	static fsIComponent* create(fsCEntity* pParent);

	fsCSilhouettePickListEntryGui(fsCEntity* pParent);

private:

	void fadeGraphsCreate();

	void spriteCreate() const;
	void spriteBrushSet(fsS32 pElapsedTime) const;

	fsBool mReverse;
	fsCGraph<fsSColour> mFadeOnGraph;
	fsCGraph<fsSColour> mFadeOffGraph;

	fsS32 mElapsedTimeMs;

	fsF32 mSlotWidth;
	fsF32 mSlotHeight;

	fsStr mEntityRawName;
};

#endif