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/********************************************************************
*
*	File:		fsCSingleItemPickListEntryGui.h
*
*	Purpose:	Single pick list item that can have multiples
*
*********************************************************************/

#ifndef gfCSingleItemPickListEntryGuihdr
#define gfCSingleItemPickListEntryGuihdr

#include <fsCore/src/fsCUniqueId.h>

#include "gfIHintablePickListEntry.h"


class gfCSingleItemPickListEntryGui : public gfIHintablePickListEntry
{
	friend class fsCComponentFactory;

public:

	static const fsCUniqueId mTypeId;

	virtual ~gfCSingleItemPickListEntryGui() = default;<--- Destructor in derived class

protected:

	void entitiesMakeCollectableDo(fsS32 pTotalEntitiesToCollect) override;

	void initialiseFromVariableTableDo(const fsCVariableTable& pVars) override;
	void serialiseDo() override;
	void deserialiseDo() override;

	void deactivateDo() override;
	void activateDo(std::vector<fsCEntity*> pMyEntities) override;
	fsBool transitionOnUpdate(fsS32 pDeltaMs) override;
	fsBool transitionOffUpdate(fsS32 pDeltaMs) override;
	fsBool entityCollectedHandle() override;

	static fsIComponent* create(fsCEntity* pParent);

	gfCSingleItemPickListEntryGui(fsCEntity* pParent);

private:

	void textUpdate() const;

	fsBool mVisible;
	fsStr mStringKey;
};

#endif