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/********************************************************************
*
*	File:		gfCSequencedLevels.h
*
*	Purpose:	All the game levels in a nice order
*
*********************************************************************/

#ifndef gfCSequencedLevelshdr
#define gfCSequencedLevelshdr

#include "gfCLevelSequencerComponent.h"


class gfCSequencedLevels : public gfCLevelSequencerComponent
{
public:

	const std::vector<gfCLevelSequencerLevelComponent*>& levelsGet() const { return mLevels; }
	std::vector<gfCLevelSequencerLevelComponent*>::iterator eraseLevel(std::vector<gfCLevelSequencerLevelComponent*>::const_iterator pLevel);

	gfCSequencedLevels();
	virtual ~gfCSequencedLevels();<--- Destructor in derived class

protected:

private:

	void levelsOrderIfPossible();
};

#endif