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/********************************************************************
*
*	File:		fsCLevelSequencerMinigameComponent.h
*
*	Purpose:	Show fsCLevelSequencerMiniGameLevel components
*
*********************************************************************/

#ifndef fsCLevelSequencerMinigameComponenthdr
#define fsCLevelSequencerMinigameComponenthdr

#include <fsAppCore/src/components/gui/fsIMessageListenerGuiComponent.h>

#include "../gfCLevelSequencerComponent.h"

class fsCEntity;


class gfCLevelSequencerMinigameComponent : public fsIMessageListenerGuiComponent, public gfCLevelSequencerComponent
{
	friend class fsCComponentFactory;

public:

	static const fsCUniqueId mTypeId;

	fsBool onButtonClicked(fsCButtonComponent* pButtonComp) override;
	virtual ~gfCLevelSequencerMinigameComponent();<--- Destructor in derived class

protected:

	void listenersRegisterDo() override;
	void listenersDeregisterDo() override;
	fsBool messageProcessDo(const fsCUniqueId& pMessageType,
	                        const fsIMessageDispatcher::sMessageParameters& pParam) override;

	fsBool levelCriteriaMet(const fsCFileListEntry& pFileListEntry) const override;

	static fsIComponent* create(fsCEntity* pParent);

	void initialiseFromVariableTableDo(const fsCVariableTable& pVars) override;

	gfCLevelSequencerLevelComponent* const levelSequencerLevelCreate(const fsStr& pPath, const fsStr& pName) override;

	gfCLevelSequencerMinigameComponent(fsCEntity* pParent);

private:


	void layoutParametersInitialise(const fsCVariableTable& pVars);

	void levelIconsPageVisibletySet();
	void levelIconsCreate();

	fsS32 mPageStride;
	fsPoint mFirstLevelIconPos;
	fsPoint mLevelIconPosIncrement;

	fsStr mLevelIconLayoutFileName;
	fsStr mLevelSourceFolder;

	std::vector<gfCLevelSequencerLevelComponent*>::iterator mCurrMinigameLevel;
};

#endif