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/********************************************************************
*
*	File:		fsCAutoMinigameLevelComponent.h
*
*	Purpose:	Mini game that's generated at run time.
*
*				Grabs some global saved data set by a calling button
*				to extend the level settings file in memory to set
*				the parameters for creating an auto cut stencil mini
*				game
*
*********************************************************************/

#ifndef fsCAutoMinigameLevelComponenthdr
#define fsCAutoMinigameLevelComponenthdr

#include <fsCore/src/fsCUniqueId.h>

#include "gfCHogLevelComponent.h"

class gfICutterComponent;

class fsCAutoMinigameLevelComponent : public gfCHogLevelComponent
{
	friend class fsCComponentFactory;

public:

	static const fsCUniqueId mTypeId;

	static fsStr saveStateKeyCreate(const fsStr& pStencilSet, const fsStr& pGameType, const fsStr& pSrcArt);

	virtual ~fsCAutoMinigameLevelComponent();<--- Destructor in derived class

protected:

	fsStr saveStateKeyGet() override;

	void doPostEntityCreation() override;

	fsCAutoMinigameLevelComponent(fsCEntity* pParent);

	static fsIComponent* create(fsCEntity* pParent);

private:

	void gameCreate();
	gfICutterComponent* const cutterChoose(fsCEntity* pCutterEnt);
};

#endif