1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
/********************************************************************
*
*	File:		fsCHogCollectorsLevelComponent.h
*
*	Purpose:	Collectors edition level - single shot so doesn't,
*				store some of the state that's normally stored
*
*********************************************************************/

#ifndef fsCHogCollectorsLevelComponenthdr
#define fsCHogCollectorsLevelComponenthdr

#include <vector>

#include <fsCore/fsStr.h>

#include "gfCHogLevelComponent.h"


class gfCHogCollectorsLevelComponent : public gfCHogLevelComponent
{
	friend class fsCComponentFactory;

public:

	static const fsCUniqueId mTypeId;

	static fsStr collectorsEditionMenuGet();

	virtual ~gfCHogCollectorsLevelComponent();<--- Destructor in derived class

protected:

	fsBool messageProcessDo(const fsCUniqueId& pMessageType,
	                        const fsIMessageDispatcher::sMessageParameters& pParam) override;

	void actAdvance() override;
	fsStr rewardSequencFileNameGetIfActive() override;

	void guiInitDo() override;
	void levelStateSaveDo() override;
	fsStr sceneFolderGet() const override;
	void levelResetDo() override;

	static fsIComponent* create(fsCEntity* pParent);

	gfCHogCollectorsLevelComponent(fsCEntity* pParent);

private:

};

#endif