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372 |
#include "gfCSimpleCoreMain.h"
#include <memory>
#include <fsCore/fsIFile.h>
#include <fsCore/fsIResourceNamePathAdjuster.h>
#include <fsCore/src/fsCAppSettings.h>
#include <fsAppCore/src/components/gui/fsCNotificationsGui.h>
#include <fsAppCore/fsIDisplay.h>
#include <fsAppCore/src/fsCProfileManager.h>
#include "gfCSimpleLevelComponent.h"
#include <gfGameCore/src/gfCGameInventoryComponent.h>
#include "gfComponents/components/gfCLevelCompleteCheckerComponent.h"
#include "gfComponents/components/gfICollectableComponent.h"
#include "gfComponents/components/gfCVisibilityStateComponent.h"
#include "src/gfCHogCollectorsLevelComponent.h"
#include "../components/gfCMaskComponent.h"
#if defined fsInAppPurchase
#include <fsPlatform/iap/fsIapFactory.h>
#endif
#include "../components/gui/debug/gfCDebugWindowGui.h"
#include "../components/test/gfCAutoTestManager.h"
#include "../components/gui/gfCButtonDelayComponent.h"
#include "../components/gui/debug/gfCDebugMenuGui.h"
#include "../src/gfCCollectionEffectFactory.h"
#include "../src/gfCHogComponentFactory.h"
#include "../src/gfCHogEntityFactory.h"
#include "../src/gfCHogLevelComponent.h"
#include "../src/gfCHogUserSavedData.h"
#include "../src/gfCHogRunningOrder.h"
#include <gfGameCore/src/gfCGameMessageDispatcher.h>
#if defined fsTileMap
#include <gfTileMapCore/gfCTileMapGameComponentFactory.h>
#endif
#include <fsAppCore/src/fsCComponentFactory.h>
#include <fsAppCore/src/fsCEntityFactory.h>
namespace
{
std::shared_ptr<fsCComponentFactory> (*sExtraComponentFactoryProvider)() = nullptr;
std::shared_ptr<fsCEntityFactory> (*sExtraEntityFactoryProvider)() = nullptr;
}
void gfCSimpleCoreMain::extraComponentFactoryProviderSet(std::shared_ptr<fsCComponentFactory> (*pProvider)())
{
sExtraComponentFactoryProvider = pProvider;
}
void gfCSimpleCoreMain::extraEntityFactoryProviderSet(std::shared_ptr<fsCEntityFactory> (*pProvider)())
{
sExtraEntityFactoryProvider = pProvider;
}
#if defined fsInAppPurchase
namespace
{
class fsCPurchaseEntitlementSync final : public fsIapService::Observer
{
public:
fsCPurchaseEntitlementSync() :
mService(fsIapServiceCreate(this)),
mRestoreInFlight(false)
{
}
~fsCPurchaseEntitlementSync() override
{
if (mService)
{
mService->shutdown();
}
}
void start()
{
if (!mService)
{
return;
}
fsCProfileManager* const profileManager = fsCProfileManager::instanceGet();<--- Variable 'profileManager' can be declared as pointer to const
if (!profileManager)
{
return;
}
mRestoreInFlight = true;
mService->restorePurchases();
}
void onPurchaseCompleted(const std::string& productId) override
{
(void)productId;
mRestoreInFlight = false;
purchaseKnownHandle();
}
void onPurchaseRestored(const std::string& productId) override
{
(void)productId;
mRestoreInFlight = false;
purchaseKnownHandle();
}
void onPurchaseFailed(const std::string& productId, const std::string& reason) override
{
(void)productId;
const bool isRestoreFailure = mRestoreInFlight;
mRestoreInFlight = false;
if (!isRestoreFailure || reason != "No purchases to restore")
{
return;
}
fsCProfileManager* const profileManager = fsCProfileManager::instanceGet();
if (!profileManager)
{
return;
}
if (profileManager->fullGamePurchasedPersistedGet())
{
profileManager->fullGamePurchaseRevokeHandle();
}
}
void onPurchaseCancelled(const std::string& productId) override
{
(void)productId;
mRestoreInFlight = false;
}
private:
void purchaseKnownHandle()
{
fsCProfileManager* const profileManager = fsCProfileManager::instanceGet();
if (!profileManager)
{
return;
}
if (!profileManager->fullGamePurchasedPersistedGet())
{
profileManager->fullGamePurchasedHandle();
}
}
std::unique_ptr<fsIapService> mService;
bool mRestoreInFlight;
};
std::unique_ptr<fsCPurchaseEntitlementSync> sPurchaseEntitlementSync;
}
#endif
void gfCSimpleCoreMain::stateSaveDo()
{
if (sceneRootGet())
{
if (auto hogLevel = sceneRootGet()->firstChildEntityWithComponentsOfFamilyType<gfIHogLevel>())
{
hogLevel->firstComponentOfFamilyType<gfIHogLevel>()->levelStateSave();
}
}
}
void gfCSimpleCoreMain::profileManagerCreateDo()
{
fsCProfileManager::create(fsCGlobalSavedData::create(), fsCUserSavedData::create<gfCHogUserSavedData>());
}
void gfCSimpleCoreMain::runningOrderReplace(const std::vector<fsStr> pNewOrder)
{
mRunningOrder->replace(pNewOrder);
}
void gfCSimpleCoreMain::runningOrderCreate()
{
delete mRunningOrder;
mRunningOrder = new gfCHogRunningOrder(fsCResourceName(
scenesFolderGet()
+ "runningOrder.txt",
fsCResourceName::eRES_LOCATION_ASSETS));
}
void gfCSimpleCoreMain::postUninitialiseDo()
{
gfCAutoTestManager::destroy();
fsILevelBasedAppCoreMain::postUninitialiseDo();
}
void gfCSimpleCoreMain::postInitialiseDo()
{
fsILevelBasedAppCoreMain::postInitialiseDo();
gfCAutoTestManager::create(entityFactoryGet(), componentFactoryGet());
}
void gfCSimpleCoreMain::abort(const fsStr& pNextLevelName)
{
nextLocationSet(pNextLevelName);
fsCProfileManager::instanceGet()->userSavedDataGet()->strSet(fsCUserSavedData::mCurrentLocation, pNextLevelName);
}
void gfCSimpleCoreMain::updateDo(fsS32 pDeltaMs)
{
if (nextLocationReady() && sceneGet()->emptyGet())
{
nextLocationInitialise();
}
}
void gfCSimpleCoreMain::nextLocationInitialiseDo(const fsStr& pLevelName)
{
if (fsStr::npos == mCurrentLevelName.find(scenesFolderGet())
&& !collectorsEditionContent(pLevelName))
{
childAddToAppScene(fsIGuiComponent::guiCreateFromFile(
fsCResourceName(mCurrentLevelName, fsCResourceName::eRES_LOCATION_ASSETS)));
}
else
{
childAddToAppScene(fsIScene::create(mRootEntityName));
gfIHogLevel* gameLevelComponent{ nullptr };
fsCEntity* const gameLevelEntity{fsCAppCoreMain::instanceGet()->sceneRootGet()};
gameLevelComponent = gameLevelEntity->componentAdd<gfCSimpleLevelComponent>();
gameLevelEntity->componentAdd<gfCLevelCompleteCheckerComponent>();
gameLevelEntity->componentAdd<gfCGameInventoryComponent>();
gameLevelComponent->levelCreate(pLevelName);
fsCProfileManager::instanceGet()->userSavedDataGet()->strSet(gfCHogUserSavedData::mCurrentLocation, pLevelName);
fsCProfileManager::instanceGet()->allDataSave(true);
}
}
void gfCSimpleCoreMain::factoriesCreateDo()
{
auto hogcomponentFactory = gfCHogComponentFactory::create();
#if defined fsTileMap
auto tileMapCoreFactory = gfCTileMapGameComponentFactory::create();
hogcomponentFactory->merge(tileMapCoreFactory.get());
#endif
if (sExtraComponentFactoryProvider)
{
auto extraComponentFactory = sExtraComponentFactoryProvider();
hogcomponentFactory->merge(extraComponentFactory.get());
}
componentFactorySet(hogcomponentFactory);
auto entityFactory = gfCHogEntityFactory::create();
if (sExtraEntityFactoryProvider)
{
auto extraEntityFactory = sExtraEntityFactoryProvider();
entityFactory->merge(extraEntityFactory.get());
}
entityFactorySet(entityFactory);
gfCCollectionEffectFactory::create();
gfICollectableComponent::extraPersistentTagCheckProviderSet([](fsCEntity* const pEntity) -> fsBool
{
return pEntity->tagExists(gfCHogEntityFactory::bonusPickablePrefix)
|| pEntity->tagExists(gfCHogEntityFactory::bonusSilhouettePickablePrefix)
|| pEntity->tagExists(gfCHogEntityFactory::bonusPhotoPickablePrefix)
|| pEntity->tagExists(gfCHogEntityFactory::bonusBonusPickablePrefix)
|| pEntity->tagExists(gfCHogEntityFactory::bonusStaffPickablePrefix);
});
gfCVisibilityStateComponent::maskKeyCheckProviderSet(&gfCMaskComponent::get);
hogSpecificComponentsRegister();
gameSpecificComponentsRegister();
}
void gfCSimpleCoreMain::hogSpecificComponentsRegister()
{
componentFactoryGet()->componentRegister<fsCButtonDelayComponent>();
componentFactoryGet()->componentRegister<gfCDebugWindowGui>();
componentFactoryGet()->componentRegister<gfCDebugMenuGui>();
}
void gfCSimpleCoreMain::initialiseDo()
{
#if defined fsInAppPurchase
if (!sPurchaseEntitlementSync)
{
sPurchaseEntitlementSync = std::make_unique<fsCPurchaseEntitlementSync>();
}
sPurchaseEntitlementSync->start();
#endif
}
void gfCSimpleCoreMain::preInitialiseDo()
{
fsILevelBasedAppCoreMain::preInitialiseDo();
chaptersLocate();
fsCProfileManager::instanceGet()->userSavedDataGet()->strSet(gfCHogUserSavedData::mLastMainMenuGui, "");
}
void gfCSimpleCoreMain::preUninitialiseDo()
{
if (auto* const hoglevelEnt = sceneGet()->firstEntityWithComponentsOfFamilyType<gfIHogLevel>())
{
if (auto* const hogLevel = hoglevelEnt->firstComponentOfFamilyType<gfIHogLevel>())
{
hogLevel->abort();
}
}
}
void gfCSimpleCoreMain::uninitialiseDo()
{
gfCCollectionEffectFactory::destroy();
fsCProfileManager::instanceGet()->userSavedDataGet()->strSet(gfCHogUserSavedData::mLastMainMenuGui, "");
#if defined fsInAppPurchase
sPurchaseEntitlementSync.reset();
#endif
}
void gfCSimpleCoreMain::messageDispatchersCreateDo()
{
gfCGameMessageDispatcher::create();
}
void gfCSimpleCoreMain::messageDispatchersDestroyDo()
{
gfCGameMessageDispatcher::destroy();
}
void gfCSimpleCoreMain::create()
{
if (instanceGet() != nullptr)
{
fsAssert(false, "Already created fsCHogCoreMain.");
destroy();
}
mInstance = new gfCSimpleCoreMain();
static_cast<gfCSimpleCoreMain*>(mInstance)->initialise();
}
gfCSimpleCoreMain* gfCSimpleCoreMain::instanceGet()
{
return static_cast<gfCSimpleCoreMain*>(mInstance);
}
gfCSimpleCoreMain::gfCSimpleCoreMain():
fsILevelBasedAppCoreMain()
{
}
gfCSimpleCoreMain::~gfCSimpleCoreMain()
{
}
|