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/********************************************************************
*
*	File:		gfCSimpleStencil.h
*
*	Purpose:	Simple stencil to cut out mini game tiles
*
*********************************************************************/

#ifndef gfCSimpleStencildr
#define gfCSimpleStencildr

#include <memory>

#include "gfIStencil.h"


class gfCSimpleStencil : public gfIStencil
{
public:

	gfCSimpleStencil(std::shared_ptr<fsCBrush> pStencilTex, fsS32 pWidth, fsS32 pHeight, fsS32 pCol, fsS32 pRow);
	gfCSimpleStencil(fsCEntity* pParent, std::shared_ptr<fsCBrush> pStencilTexture);
	virtual ~gfCSimpleStencil();<--- Destructor in derived class

protected:

	void generate() override;

private:

	std::shared_ptr<fsCBrush> mStencilTexture;

	void basicTileCut();
};

#endif