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/********************************************************************
*
*	Created:	30/4/2014   16:11
*
*	File:		gfCRotateMinigameComponent.h
*
*	Author:		Mick Waites
*	
*	Purpose:	Rotating tiles mini game
*
*********************************************************************/

#ifndef gfCRotateMinigameComponenthdr
#define gfCRotateMinigameComponenthdr

#include "../gfIMinigameComponent.h"
#include "../gfIMinigameHintable.h"

class gfIStencil;
class fsCBrush;

class gfCRotateMinigameComponent : public gfIMinigameComponent, public gfIMinigameHintable
{
	friend class fsCComponentFactory;

public:

	static const fsCUniqueId mTypeId;
	static const fsStr mEntityPrefix;

	void cut(std::shared_ptr<fsCBrush> pTexture, gfIStencil* pStencil);

	fsBool isHintableGet() const override;

protected:

	virtual fsBool homeGet() const;
	virtual fsBool fullHomeLock() const;

	void spriteRotate(fsBool pForwards, fsBool pInstant, fsBool pChainedCall = false);

	void updateDo(fsS32 pDeltaMs) override;
	void listenersDeregisterDo() override;
	void listenersRegisterDo() override;
	fsBool messageProcessDo(const fsCUniqueId& pMessageType,
	                        const fsIMessageDispatcher::sMessageParameters& pParam) override;

	void serialiseDo() override;
	void deserialiseDo() override;

	void initialiseDo(const fsCVariableTable& pVars) override;
	void skipDo() override;

	fsBool acceptingInputGet() const override;

	static fsIComponent* create(fsCEntity* pParent);

	gfCRotateMinigameComponent(fsCEntity* pParent);
	virtual ~gfCRotateMinigameComponent();<--- Destructor in derived class

	gfCRotateMinigameComponent* mLinkedRotComp;

	fsS32 mRunningTime;
	fsS32 mMouseDownTime;

	fsS32 mNumRotSteps;
	fsS32 mCurrRotStep;
	fsBool mLockHomeRot;
	fsBool mClockwise;
	fsBool mLinkedClockwise;

	void rotate();

private:

	std::vector<fsCEntity*> rotateEntitiesGet();

	void linkedCompFind();
	void randomRotationSet();
	void angleSet(fsBool pInstant) const;
};

#endif