1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
/********************************************************************
*
*	File:		gfCFlipsawMinigameComponent.h
*
*	Purpose:	Mini game where tiles swap places
*
*********************************************************************/

#ifndef gfCFlipsawMinigameComponenthdr
#define gfCFlipsawMinigameComponenthdr

#include <fsCore/fsSColour.h>

#include "../rotate/gfCRotateMinigameComponent.h"

class gfIStencil;
class fsINode;
class fsCBrush;
class gfCFlipsawMiniGameLogicComponent;


class gfCFlipsawMinigameComponent : public gfCRotateMinigameComponent
{
	friend class fsCComponentFactory;

public:

	static const fsCUniqueId mTypeId;
	static const fsCUniqueId mFlipsawPieceSelectedMsg;
	static const fsCUniqueId mFlipsawAnotherPieceSelectedMsg;
	static const fsCUniqueId mFlipsawClearHintTintMsg;
	static const fsStr mFlipsawPrefix;

	void gameLogicSet(gfCFlipsawMiniGameLogicComponent* const pParentLogic);

	void cut(std::shared_ptr<fsCBrush> pTexture, gfIStencil* pStencil);

	void hintSwap();
	fsBool selected() const;

	fsBool isActiveGet() const override;
	fsBool hintDo() override;

protected:

	struct sFlipsawEventMsgParam : public fsIMessageDispatcher::sMessageParameters
	{
		sFlipsawEventMsgParam(gfCFlipsawMinigameComponent* pFlipComp) : mFlipComp(pFlipComp) {}
		const gfCFlipsawMinigameComponent* mFlipComp;
	};

	fsBool homeGet() const override;
	fsBool fullHomeLock() const override;

	void resetDo() override;

	void listenersDeregisterDo() override;
	void listenersRegisterDo() override;
	fsBool messageProcessDo(const fsCUniqueId& pMessageType,
	                        const fsIMessageDispatcher::sMessageParameters& pParam) override;

	void serialiseDo() override;
	void deserialiseDo() override;

	void initialiseDo(const fsCVariableTable& pVars) override;
	void skipDo() override;

	fsBool acceptingInputGet() const override;

	static fsIComponent* create(fsCEntity* pParent);

	gfCFlipsawMinigameComponent(fsCEntity* pParent);
	virtual ~gfCFlipsawMinigameComponent();<--- Destructor in derived class

private:

	void tintSet() const;
	void flip();

	void homePositionStore();

	static void positionsRandomise(std::vector<gfCFlipsawMinigameComponent*>& pFlipEnts);
	void positionsSwap(const gfCFlipsawMinigameComponent* pOther) const;
	void initialisationFinalise();
	void homeCheck(fsBool pPlayEffect);

	static fsSColour4B mWrongColourTint;
	static fsSColour4B mSelectedColourTint;
	static fsSColour4B mHintColourTint;
	static fsBool mLockHomePos;

	fsPoint mHomePosition;

	fsBool mInitialised;
	fsBool mSelected;
	fsBool mHinted;

	gfCFlipsawMiniGameLogicComponent* mGameLogic;

};

#endif