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895 |
#include "gfCJigsawMinigameComponent.h"
#include <fsCore/fsSColour.h>
#include <fsCore/src/debug/fsAssert.h>
#include <fsCore/src/fsNRnd.h>
#include <fsCore/src/fsNMaths.h>
#include <fsCore/src/fsCUserSavedData.h>
#include <fsCore/src/fsCAppSettings.h>
#include <fsAppCore/fsIDisplay.h>
#include <fsRenderer/src/fsCBrush.h>
#include <fsRenderer/src/fsCBrushManager.h>
#include <fsRenderer/src/components/fsCSpriteComponent.h>
#include <fsAppCore/src/components/fsCNameComponent.h>
#include <fsAppCore/src/fsCEntityFactory.h>
#include <fsAppCore/src/fsILevelBasedAppCoreMain.h>
#include <fsAppCore/src/fsCAppMessageDispatcher.h>
#include <fsAppCore/src/fsCProfileManager.h>
#include <fsAudio/fsIAudioManager.h>
#include "components/gfCDrawOrderControllerComponent.h"
#include "gfCJigsawCluster.h"
#include "gfCJigsawDrawerComponent.h"
#include "gfCJigsawStencil.h"
#include "gfCJigsawComponentCutter.h"
#include "gfCJigsawLogicComponent.h"
#include "gfComponents/components/gfCGhostSpriteComponent.h"
#include "gfComponents/components/subScene/gfCSubSceneComponent.h"
const fsCUniqueId gfCJigsawMinigameComponent::mTypeId("gfCJigsawMinigameComponent");
const fsCUniqueId gfCJigsawMinigameComponent::mToggleEdgesMsg("toggleEdges");
const fsCUniqueId gfCJigsawMinigameComponent::mJigssawDroppedPieceMsg("jigsawDroppedPiece");
const fsStr gfCJigsawMinigameComponent::mEntityPrefix("JIG");
const fsStr gfCJigsawMinigameComponent::mStartSuffix("-start");
#define TOP_BORDER 10
#define BOTTOM_BORDER 10
fsS32 gfCJigsawMinigameComponent::mBorderTop(TOP_BORDER);
fsS32 gfCJigsawMinigameComponent::mBorderBottom(BOTTOM_BORDER);
fsPoint gfCJigsawMinigameComponent::mBaseSize(0, 0);
fsPoint gfCJigsawMinigameComponent::mMaxPos(0, 0);
fsPoint gfCJigsawMinigameComponent::mMinPos(0, 0);
fsBool gfCJigsawMinigameComponent::mClusteringEnabled(false);
fsS32 gfCJigsawMinigameComponent::mHomePositionThreshold(16);
void gfCJigsawMinigameComponent::gameLogicSet(gfCJigsawLogicComponent* const pParentLogic)
{
mGameLogic = pParentLogic;
}
fsBool gfCJigsawMinigameComponent::activePickAndPlaceStartPiece() const
{
return mStartPair && fsStr::npos != fsCNameComponent::get(parentGet())->nameSansSuffixGet().
find(gfCJigsawMinigameComponent::mStartSuffix)
&& !mStartPair->componentGet<gfCJigsawMinigameComponent>()->completedGet();
}
gfCDrawOrderControllerComponent* const gfCJigsawMinigameComponent::drawOrderGet() const
{
return fsCAppCoreMain::instanceGet()->sceneGet()->firstEntityWithComponentsOfFamilyType<gfCDrawOrderControllerComponent>()->
componentGet<gfCDrawOrderControllerComponent>();
}
gfCJigsawDeckComponent* const gfCJigsawMinigameComponent::deckGet() const
{
return fsCAppCoreMain::instanceGet()->sceneGet()->firstEntityWithComponentsOfFamilyType<gfCJigsawDeckComponent>()->
componentGet<gfCJigsawDeckComponent>();
}
void gfCJigsawMinigameComponent::relink()
{
fsINode* const grandparent = grandparentGet();
grandparent->childRemove(parentGet());
grandparent->childAdd(parentGet());
listenersDeregister();
listenersRegister();
}
void gfCJigsawMinigameComponent::unlink()
{
if (mStartPair)
{
return;
}
grandparentGet()->childRemove(moveEntityGet());
}
void gfCJigsawMinigameComponent::link(fsCEntity* pParent)
{
if (mStartPair)
{
return;
}
fsVec2d screenPos;
if (mShadowEntity)
{
pParent->childAdd(mShadowEntity);
pParent->screenCoordConvertToLocal(mShadowEntity->screenPositionGet(), screenPos);
mShadowEntity->posSet(screenPos);
mShadowEntity->matrixUpdate();
}
pParent->childAdd(moveEntityGet());
pParent->screenCoordConvertToLocal(moveEntityGet()->screenPositionGet(), screenPos);
moveEntityGet()->posSet(screenPos);
grandparentGet()->matrixUpdate();
}
void gfCJigsawMinigameComponent::drawOrderUpdate()
{
if (!mStartPair)
{
parentGet()->pushToBackOfSiblings();
}
drawOrderGet()->drawableEntitiesCreate();
}
void gfCJigsawMinigameComponent::homePositionRangesGet()
{
if (mMaxPos == fsPoint(0, 0) && mMinPos == fsPoint(0, 0))
{
auto jigsawSiblings = siblingssGet();
for (gfCJigsawMinigameComponent* const jigComp : jigsawSiblings)
{
fsPoint originalHomePos = jigComp->mHomePosition.originalHomeGet();
if (originalHomePos.x > mMaxPos.x)
{
mMaxPos.x = originalHomePos.x;
}
if (originalHomePos.x < mMinPos.x)
{
mMinPos.x = originalHomePos.x;
}
if (originalHomePos.y > mMaxPos.y)
{
mMaxPos.y = originalHomePos.y;
}
if (originalHomePos.y < mMinPos.y)
{
mMinPos.y = originalHomePos.y;
}
}
}
}
void gfCJigsawMinigameComponent::edgePiecesOnlyToggle()
{
homePositionRangesGet();
auto jigsawSiblings = siblingssGet();
for (gfCJigsawMinigameComponent* const jigComp : jigsawSiblings)
{
const fsPoint originalHomePos = jigComp->mHomePosition.originalHomeGet();
if (!
// (originalHomePos.x == mMinPos.x || originalHomePos.x == mMaxPos.x ||
(originalHomePos.y == mMinPos.y || originalHomePos.y == mMaxPos.y))
{
jigComp->parentGet()->visibleSet(!jigComp->parentGet()->visibleGet());
}
}
}
void gfCJigsawMinigameComponent::bordersRegister(fsS32 pTop, fsS32 pBottom)<--- Either there is a missing 'override', or the member function 'gfCJigsawMinigameComponent::bordersRegister' can be static.
{
mBorderTop = pTop;
mBorderBottom = pBottom;
}
void gfCJigsawMinigameComponent::homePositonModify(const fsPoint& pAdjustment, fsBool pFirstTime)
{
mHomePosition.offsetSet(pAdjustment);
if ((!pFirstTime && homePositionWithinLimits()) || mInHomePosition)
{
completionStateUpdate(true, false);
}
}
fsBool gfCJigsawMinigameComponent::messageProcessDo(const fsCUniqueId& pMessageType,
const fsIMessageDispatcher::sMessageParameters& pParam)
{
if (pMessageType == fsILevelBasedAppCoreMain::mLevelInitialisedMsg)
{
if (mClusteringEnabled)
{
gfCJigsawCluster::clustersRelink(this);
return true;
}
return false;
}
if (acceptingInputGet())
{
const auto& param = static_cast<const fsIInputManager::sPointerMsgParam&>(pParam);
if (pMessageType == fsIInputManager::mPointerDownMsg && 0 == param.mIdx)
{
if (hitTest(param.mPos))
{
if (mStartPair)
{
parentGet()->skipMeSet(true);
mStartPair->visibleSet(true);
mStartPair->posSet(parentGet()->posGet());
}
else
{
gfCJigsawCluster::clusterFncExecute(this, &gfCJigsawMinigameComponent::shadowCreate);
}
}
}
else if (pMessageType == fsIInputManager::mPointerUpMsg && 0 == param.mIdx)
{
gfCJigsawCluster::clusterFncExecute(this, &gfCJigsawMinigameComponent::shadowDestroy);
fsCAppMessageDispatcher::instanceGet()->messageDispatch(mJigssawDroppedPieceMsg,
fsIMessageDispatcher::mNullParam);
}
else if (pMessageType == mToggleEdgesMsg)
{
edgePiecesOnlyToggle();
return true;
}
if (fsCProfileManager::instanceGet()->userSavedDataGet()->cheatModeGet(fsCUserSavedData::eCHEAT_MODE::eDEV))
{
if (pMessageType == fsIInputManager::mPointerDownMsg && 1 == param.mIdx)
{
if (mShadowEntity)
{
mShadowEntity->posSet(fsPoint(mHomePosition.get().x + 8, mHomePosition.get().y));
mShadowEntity->angleSet(0);
return true;
}
}
}
}
return gfIMinigameComponent::messageProcessDo(pMessageType, pParam);
}
void gfCJigsawMinigameComponent::listenersDeregisterDo()
{
gfIMinigameComponent::listenersDeregisterDo();
fsCAppMessageDispatcher::instanceGet()->listenerDeregister(mToggleEdgesMsg, this);
fsCAppMessageDispatcher::instanceGet()->listenerDeregister(fsILevelBasedAppCoreMain::mLevelInitialisedMsg, this);
// fsIInputManager::instanceGet()->listenerDeregister( fsIInputManager::mPointerDownMsg, this ); // deregistered up in gesture component
}
void gfCJigsawMinigameComponent::listenersRegisterDo()
{
gfIMinigameComponent::listenersRegisterDo();
fsCAppMessageDispatcher::instanceGet()->listenerRegister(mToggleEdgesMsg, this);
fsCAppMessageDispatcher::instanceGet()->listenerRegister(fsILevelBasedAppCoreMain::mLevelInitialisedMsg, this);
// fsIInputManager::instanceGet()->listenerRegister( fsIInputManager::mPointerDownMsg, this ); // registered up in gesture component
}
void gfCJigsawMinigameComponent::cut(std::shared_ptr<fsCBrush> pTexture, gfIStencil* const pStencil)
{
std::shared_ptr<fsCBrush> brush = fsCBrushManager::instanceGet()->getNoCache(
pStencil->textureGet()->dimensionsGet().x, pStencil->textureGet()->dimensionsGet().y);
brush->textureCopyThroughStencil(pTexture, pStencil->textureGet(), pStencil->sourceTextureCutXGet(),
pStencil->sourceTextureCutYGet(), 16);
fsISpriteComponent* sc = parentGet()->spriteComponentGet();
sc->brushSet(brush);
mCutFromStencil = true;
mBaseSize.x = pStencil->baseWidthGet();
mBaseSize.y = pStencil->baseHeigthGet();
}
void gfCJigsawMinigameComponent::onTap(const fsPoint& pTapPos)
{
if (mClusteringEnabled)
{
gfCJigsawCluster::clusterFncExecute(this, &gfCJigsawMinigameComponent::angleRotate);
gfCJigsawCluster::clusterFncExecute(this, &gfCJigsawMinigameComponent::pieceDrop);
}
else
{
if (++mCurrRotStep >= fsNMaths::absS32(mNumRotSteps))
{
mCurrRotStep = 0;
}
angleSet(mClusteringEnabled);
pieceDrop();
}
}
void gfCJigsawMinigameComponent::moveHome()
{
auto* const jigComp = moveEntityGet()->componentGet<gfCJigsawMinigameComponent>();
jigComp->mInHomePosition = true;
jigComp->parentGet()->posSet(jigComp->mHomePosition.get());
jigComp->mCurrRotStep = 0;
angleSet(false);
if (mStartPair)
{
mInHomePosition = true;
}
}
void gfCJigsawMinigameComponent::completionFinalise(fsBool pShowCompletion)
{
moveHome();
if (mStartPair)
{
completionStateUpdate(true, false);
mStartPair->componentGet<gfCJigsawMinigameComponent>()->completionStateUpdate(true, pShowCompletion);
}
else
{
completionStateUpdate(true, pShowCompletion);
}
}
void gfCJigsawMinigameComponent::shadowDestroy()
{
if (mShadowEntity)
{
mShadowEntity->destroy();
mShadowEntity = nullptr;
}
}
void gfCJigsawMinigameComponent::shadowCreate()
{
mShadowEntity = parentGet()->entityFactoryGet()->entityConstruct("shadow");
auto* sprt = mShadowEntity->spriteComponentGet();
sprt->brushSet(parentGet()->spriteComponentGet()->brushGet());
sprt->colourSet(fsSColour4B(0, 0, 0., 128));
grandparentGet()->childAdd(mShadowEntity);
mShadowEntity->posSet(fsPoint(parentGet()->posGet().x + 8, parentGet()->posGet().y + 8));
mShadowEntity->angleSet(parentGet()->angleGet());
mShadowEntity->pushToBackOfSiblings();
mShadowEntity->matrixUpdate();
moveBegin(fsPoint(0, 0));
}
void gfCJigsawMinigameComponent::onDragStart(const fsPoint& pStartPos)
{
gfCJigsawCluster::clusterMoveFncExecute(this, &gfCJigsawMinigameComponent::moveBegin, pStartPos);
// fsCGameMessageDispatcher::instanceGet()->priorityListenerRegister(this);
}
void gfCJigsawMinigameComponent::onDragMove(const fsPoint& pCurrPos)
{
positionUpdateFromDrag(pCurrPos);
}
void gfCJigsawMinigameComponent::onDragEnd(const fsPoint& pEndPos)
{
positionUpdateFromDrag(pEndPos);
pieceDrop();
}
void gfCJigsawMinigameComponent::completionFinalise()
{
completionFinalise(true);
}
void gfCJigsawMinigameComponent::playSFX(const fsStr& pName) const
{
fsStr effectName = fsCAppCoreMain::instanceGet()->settingsGet()->strGetWithDefault(
pName, "audio/sfx/find.wav");
fsIAudioManager::instanceGet()->effectPlay(
fsCResourceName(effectName, fsCResourceName::eRES_LOCATION_ASSETS));
}
void gfCJigsawMinigameComponent::posSet(fsPoint const& pPos)<--- Either there is a missing 'override', or the member function 'gfCJigsawMinigameComponent::posSet' can be static.
{
}
void gfCJigsawMinigameComponent::droppedPiece()
{
drawOrderGet()->dropPiece(this);
}
void gfCJigsawMinigameComponent::pieceDrop()
{
if (mClusteringEnabled)
{
if (homePositionWithinLimits())
{
gfCJigsawCluster::clusterFncExecute(this, &gfCJigsawMinigameComponent::droppedPiece);
gfCJigsawCluster::clusterFncExecute(this, &gfCJigsawMinigameComponent::drawOrderUpdate);
gfCJigsawCluster::clusterFncExecute(this, &gfCJigsawMinigameComponent::completionFinalise);
playSFX("sfxJigsawDropInPlace");
}
else
{
gfCJigsawCluster::clusterCreate(this);
gfCJigsawCluster::clusterFncExecute(this, &gfCJigsawMinigameComponent::droppedPiece);
playSFX("sfxJigsawDropMiss");
}
}
else
{
if (homePositionWithinLimits())
{
droppedPiece();
drawOrderUpdate();
completionFinalise(true);
playSFX("sfxJigsawDropInPlace");
}
else
{
droppedPiece();
if (mStartPair)
{
mStartPair->visibleSet(false);
parentGet()->skipMeSet(false);
}
playSFX("sfxJigsawDropMiss");
}
}
}
void gfCJigsawMinigameComponent::positionRegulate(fsPoint& pDragPos) const
{
fsISpriteComponent* const sprtCmp = parentGet()->visibleGet() ? parentGet()->spriteComponentGet() :
mStartPair->spriteComponentGet();
fsS32 border = sprtCmp->widthGet() / 2;
if (pDragPos.x < (-fsIDisplay::instanceGet()->designCanvasWidthGet() / 2 + border))
{
pDragPos.x = (-fsIDisplay::instanceGet()->designCanvasWidthGet() / 2 + border);
}
else if (pDragPos.x > (fsIDisplay::instanceGet()->designCanvasWidthGet() / 2 - border))
{
pDragPos.x = (fsIDisplay::instanceGet()->designCanvasWidthGet() / 2 - border);
}
const fsS32 topOrBottom = (pDragPos.y < 0) ? mBorderTop : mBorderBottom;
border = (sprtCmp->heightGet() / 2 <= topOrBottom) ? topOrBottom : sprtCmp->heightGet() / 2;
if (pDragPos.y < (-fsIDisplay::instanceGet()->designCanvasHeightGet() / 2 + border))
{
pDragPos.y = (-fsIDisplay::instanceGet()->designCanvasHeightGet() / 2 + border);
}
else if (pDragPos.y > (fsIDisplay::instanceGet()->designCanvasHeightGet() / 2 - border))
{
pDragPos.y = (fsIDisplay::instanceGet()->designCanvasHeightGet() / 2 - border);
}
}
void gfCJigsawMinigameComponent::positionUpdateFromDrag(const fsPoint& pDragPos)
{
fsVec2d localDragPos;
fsINode* const moveTarget = moveEntityGet();
moveTarget->parentGet()->screenCoordConvertToLocal(pDragPos, localDragPos);
if (localDragPos.x != (-fsIDisplay::instanceGet()->designCanvasWidthGet() / 2) &&
localDragPos.y != (-fsIDisplay::instanceGet()->designCanvasHeightGet() / 2))
{
fsPoint newPos = moveTarget->posGet() + (localDragPos - mPrevDragPos);
positionRegulate(newPos);
fsPoint adjustedNewDragPos = newPos - moveTarget->posGet() + mPrevDragPos;
gfCJigsawCluster::clusterMoveFncExecute(this, &gfCJigsawMinigameComponent::move, adjustedNewDragPos);
}
}
fsBool gfCJigsawMinigameComponent::homePositionWithinLimits()
{
gfCJigsawMinigameComponent* const jigComp = moveEntityGet()->componentGet<gfCJigsawMinigameComponent>();
const fsPoint deltaToHome = (jigComp->mHomePosition.get() - jigComp->parentGet()->posGet());
if (fsNMaths::absS32(deltaToHome.x) < mHomePositionThreshold &&
fsNMaths::absS32(deltaToHome.y) < mHomePositionThreshold &&
0 == mCurrRotStep)
{
return true;
}
return false;
}
std::vector<gfCJigsawMinigameComponent*> gfCJigsawMinigameComponent::siblingssGet()
{
auto jigEnts = fsCAppCoreMain::instanceGet()->sceneGet()->entitiesWithComponentsOfFamilyType<gfCJigsawMinigameComponent>();
std::vector<gfCJigsawMinigameComponent*> jigComps;
for (fsCEntity* slidaEnt : jigEnts)
{
jigComps.push_back(slidaEnt->componentGet<gfCJigsawMinigameComponent>());<--- Consider using std::transform algorithm instead of a raw loop.
}
return jigComps;
}
void gfCJigsawMinigameComponent::move(const fsPoint& pNewDragPos)
{
fsINode* const moveTarget = moveEntityGet();
moveTarget->posSet(moveTarget->posGet() + (pNewDragPos - mPrevDragPos));
mPrevDragPos = pNewDragPos;
if (mShadowEntity)
{
const fsU32 shadowOffset = 8;
mShadowEntity->posSet(fsPoint(moveTarget->posGet().x + shadowOffset,
moveTarget->posGet().y + shadowOffset));
mShadowEntity->angleSet(parentGet()->angleGet());
}
}
void gfCJigsawMinigameComponent::moveBegin(const fsPoint& pNewDragPos)
{
fsCEntity* const moveTarget = moveEntityGet();
fsVec2d localPos;
moveTarget->parentGet()->screenCoordConvertToLocal(pNewDragPos, localPos);
mPrevDragPos = localPos;
if(mShadowEntity)
{
mShadowEntity->bringToFrontOfSiblings();
}
moveTarget->bringToFrontOfSiblings();
unlink();
link(mGameLogic->desktopGet());
}
fsCEntity* const gfCJigsawMinigameComponent::moveEntityGet() const
{
return nullptr != mStartPair ? mStartPair : parentGet();
}
void gfCJigsawMinigameComponent::serialiseDo()
{
gfIMinigameComponent::serialiseDo();
parentGet()->pointSerialise(parentGet()->posGet());
parentGet()->s32Serialise(mCurrRotStep);
parentGet()->boolSerialise(mInHomePosition);
parentGet()->boolSerialise(mCutFromStencil);
if (!mStartPair)
{
parentGet()->strSerialise(gfCJigsawCluster::saveLink(mNextInCluster));
parentGet()->strSerialise(gfCJigsawCluster::saveLink(mPrevInCluster));
}
}
void gfCJigsawMinigameComponent::deserialiseDo()
{
gfIMinigameComponent::deserialiseDo();
parentGet()->posSet(parentGet()->pointDeserialise());
mCurrRotStep = parentGet()->s32Deserialise();
mInHomePosition = parentGet()->boolDeserialise();
mCutFromStencil = parentGet()->boolDeserialise();
if (!mStartPair)
{
gfCJigsawCluster::loadLink(mNextInCluster, parentGet()->strDeserialise());
gfCJigsawCluster::loadLink(mPrevInCluster, parentGet()->strDeserialise());
}
angleSet(false);
if (!mCutFromStencil)
{
// cut from stencil components have home position modified before completion check is run
if (mInHomePosition)
{
fsStr pieceName = fsCNameComponent::get(parentGet())->nameSansSuffixGet();
if (fsStr::npos == pieceName.find(mStartSuffix))
{
completionFinalise(false);
if (mStartPair)
{
mStartPair->skipMeSet(true);
}
}
}
}
}
gfCJigsawMinigameComponent* const gfCJigsawMinigameComponent::namedSiblingsGet(const fsStr& pName)
{
auto siblings = siblingssGet();
auto match = std::find_if(siblings.begin(), siblings.end(),
[pName](gfCJigsawMinigameComponent* const sibling)
{
return fsCNameComponent::get(sibling)->nameSansPrefixGet() == pName;
});
return *match;
}
void gfCJigsawMinigameComponent::startEntitiesLocate()
{
if (!mStartPair)
{
auto jigsawSiblings = siblingssGet();
for (gfCJigsawMinigameComponent* startPair : jigsawSiblings)
{
fsStr startName = fsCNameComponent::get(startPair)->nameSansSuffixGet();
if (fsStr::npos != startName.find(mStartSuffix))
{
startName.erase(startName.find(mStartSuffix));
for (gfCJigsawMinigameComponent* pairSibling : jigsawSiblings)
{
fsStr pieceName = fsCNameComponent::get(pairSibling)->nameSansSuffixGet();
if (startName == pieceName)
{
pairSibling->mStartPair = startPair->parentGet();
startPair->mStartPair = pairSibling->parentGet();
auto extraEntForHint = parentGet()->entityFactoryGet()->emptyEntityCreate("ghostEntity");
extraEntForHint->posSet(pairSibling->parentGet()->posGet());
startPair->grandparentGet()->parentGet()->childAdd(extraEntForHint);
startPair->mGhostSprite = startPair->parentGet()->componentAdd<gfCGhostSpriteComponent>();
startPair->mOtherGhost = extraEntForHint->componentAdd<gfCGhostSpriteComponent>();
startPair->mOtherGhost->sourceSpriteSet(pairSibling->parentGet()->spriteComponentGet());
pairSibling->parentGet()->visibleSet(false);
break;
}
}
}
}
}
}
void gfCJigsawMinigameComponent::hintPieceAndHomeSlot()
{
mGhostSprite->forceVisibleSet(true);
mOtherGhost->forceVisibleSet(true);
}
void gfCJigsawMinigameComponent::resetDo()
{
mInHomePosition = false;
mNextInCluster = nullptr;
mPrevInCluster = nullptr;
if (mStartPair)
{
gfCJigsawMinigameComponent* startJigComp;
gfCJigsawMinigameComponent* moveableJigComp;
fsStr pieceName = fsCNameComponent::get(this)->nameSansSuffixGet();
if (fsStr::npos != pieceName.find(mStartSuffix))
{
startJigComp = this;
moveableJigComp = mStartPair->componentGet<gfCJigsawMinigameComponent>();
}
else //if (fsStr::npos == pieceName.find(mStartSuffix))
{
moveableJigComp = this;
startJigComp = mStartPair->componentGet<gfCJigsawMinigameComponent>();
}
moveableJigComp->parentGet()->posSet(startJigComp->mHomePosition.get());
moveableJigComp->mCurrRotStep = 0;
moveableJigComp->angleSet(mClusteringEnabled);
moveableJigComp->parentGet()->visibleSet(false);
moveableJigComp->mInHomePosition = false;
startJigComp->parentGet()->visibleSet(true);
startJigComp->mInHomePosition = false;
}
}
void gfCJigsawMinigameComponent::skipDo()
{
if (!mInHomePosition)
{
if (mStartPair)
{
gfCJigsawMinigameComponent* startJigComp;
gfCJigsawMinigameComponent* moveableJigComp;
fsStr pieceName = fsCNameComponent::get(this)->nameSansSuffixGet();
if (fsStr::npos != pieceName.find(mStartSuffix))
{
startJigComp = this;
moveableJigComp = mStartPair->componentGet<gfCJigsawMinigameComponent>();
}
else //if (fsStr::npos == pieceName.find(mStartSuffix))
{
moveableJigComp = this;
startJigComp = mStartPair->componentGet<gfCJigsawMinigameComponent>();
}
if (!moveableJigComp->mInHomePosition)
{
moveableJigComp->mInHomePosition = true;
moveableJigComp->parentGet()->posSet(moveableJigComp->mHomePosition.get());
moveableJigComp->mCurrRotStep = 0;
moveableJigComp->angleSet(mClusteringEnabled);
moveableJigComp->completionStateUpdate(true, false);
moveableJigComp->parentGet()->visibleSet(true);
startJigComp->completionStateUpdate(true, false);
startJigComp->parentGet()->visibleSet(false);
startJigComp->mInHomePosition = true;
}
}
else
{
moveHome();
mCurrRotStep = 0;
angleSet(mClusteringEnabled);
completionStateUpdate(true, false);
drawOrderUpdate();
}
}
}
//#define DEBUG_EASY_START
void gfCJigsawMinigameComponent::randomPositionSet(const fsCVariableTable& pVars)
{
#if defined fsDEBUG && defined DEBUG_EASY_START
parentGet()->posSet(fsPoint(parentGet()->posGet().x + 10, parentGet()->posGet().y + 10));
#else
parentGet()->posSet(deckGet()->startSlotPop());
#endif
}
void gfCJigsawMinigameComponent::randomRotationSet(const fsCVariableTable& pVars)
{
const fsS32 rotAngle = pVars.s32Get("rotationStep");
if (rotAngle)
{
gestureTypesSet(true, true, false);
fsAssert((360 % rotAngle) == 0, "Jigsaw rotation angle must be a fraction of 360.\n");
mNumRotSteps = 360 / rotAngle;
#if !(defined fsDEBUG && defined DEBUG_EASY_START)
mCurrRotStep = fsNRnd::uInt32GetWithLimit(fsNMaths::absS32(mNumRotSteps));
angleSet(mClusteringEnabled);
#endif
}
}
void gfCJigsawMinigameComponent::angleRotate()
{
if (++mCurrRotStep >= fsNMaths::absS32(mNumRotSteps))
{
mCurrRotStep = 0;
}
angleSet(mClusteringEnabled);
}
void gfCJigsawMinigameComponent::positionRelativeTo(gfCJigsawMinigameComponent* const pPiece) const
{
fsPoint homeDiff = mHomePosition.get() - pPiece->mHomePosition.get();
if (mCurrRotStep == 1)
{
auto tmp = homeDiff.x;
homeDiff.x = homeDiff.y;
homeDiff.y = -tmp;
}
else if (mCurrRotStep == 2)
{
homeDiff.x = -homeDiff.x;
homeDiff.y = -homeDiff.y;
}
else if (mCurrRotStep == 3)
{
auto tmp = homeDiff.x;
homeDiff.x = -homeDiff.y;
homeDiff.y = tmp;
}
const fsPoint newPos = pPiece->parentGet()->posGet() + homeDiff;
parentGet()->posSet(newPos);
}
void gfCJigsawMinigameComponent::angleSet(fsBool pPosSetRelativeToRoot)
{
if (mNumRotSteps)
{
const auto newAngle = ((fsNMaths::fsPI * 2) / mNumRotSteps) * mCurrRotStep;
if (pPosSetRelativeToRoot)
{
positionRelativeTo(gfCJigsawCluster::rootGet(this));
}
parentGet()->angleSet(newAngle);
}
}
fsBool gfCJigsawMinigameComponent::acceptingInputGet() const
{
return !mInHomePosition;
}
fsIComponent* gfCJigsawMinigameComponent::create(fsCEntity* pParent)
{
return new gfCJigsawMinigameComponent(pParent);
}
void gfCJigsawMinigameComponent::staticsReset()
{
mMaxPos = fsPoint(0, 0);
mMinPos = fsPoint(0, 0);
mBorderBottom = BOTTOM_BORDER;
mBorderTop = TOP_BORDER;
mClusteringEnabled = false;
mHomePositionThreshold = 16;
}
void gfCJigsawMinigameComponent::initialiseDo(const fsCVariableTable& pVars)
{
mHomePosition.set(parentGet()->posGet());
startEntitiesLocate();
mClusteringEnabled = pVars.boolGetWithDefault("clusteringEnabled", false);
mHomePositionThreshold = pVars.s32GetWithDefault("homePositionThreshold", 16);
if (!mStartPair)
{
randomPositionSet(pVars);
randomRotationSet(pVars);
}
}
gfCJigsawMinigameComponent::gfCJigsawMinigameComponent(fsCEntity* const pParent) :
gfIMinigameComponent(pParent),
mPrevDragPos(fsPoint(0, 0)),
mNumRotSteps(0),
mCurrRotStep(0),
mInHomePosition(false),
mShadowEntity(nullptr),
mStartPair(nullptr),
mCutFromStencil(false),
mNextInCluster(nullptr),
mPrevInCluster(nullptr),
mGameLogic(nullptr),
mGhostSprite(nullptr),
mOtherGhost(nullptr)
{
staticsReset();
gestureTypesSet(false, true, false);
// if (!mStartSlots)
// {
// mStartSlots = new std::vector<fsPoint>;
// mDrawableSiblings.clear();
// }
}
fsBool gfCJigsawMinigameComponent::isHintableGet() const
{
return activePickAndPlaceStartPiece();
}
fsBool gfCJigsawMinigameComponent::hintDo()
{
hintPieceAndHomeSlot();
return true;
}
gfCJigsawMinigameComponent::~gfCJigsawMinigameComponent()
{
staticsReset();
}
gfCJigsawMinigameComponent::CHomePosition::CHomePosition() :
mAdjustment(0, 0),
mPos(0, 0)
{
}
fsPoint gfCJigsawMinigameComponent::CHomePosition::originalHomeGet() const
{
return mPos;
}
fsPoint gfCJigsawMinigameComponent::CHomePosition::get() const
{
return mPos + mAdjustment;
}
void gfCJigsawMinigameComponent::CHomePosition::set(const fsPoint& pPos)
{
mPos = pPos;
}
void gfCJigsawMinigameComponent::CHomePosition::offsetSet(const fsPoint& pPos)
{
mAdjustment = pPos;
}
const fsPoint& gfCJigsawMinigameComponent::CHomePosition::offsetGet() const
{
return mAdjustment;
}
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